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CHANGELOG
1.3.2
- Fixed Navmesh Issues
- Adjusted enemy power level and spawn curve
1.3.1
- Complete rebuilt Limsa from scratch, expanded distant terrain at the same time reduced moon file size by 19% and load time by 40~50%
- Added an additional route from the ship to entrances.
- Moved the second fire exit to the neighbouring door so it is more visible
- ERP tree now has a scan node LOL
- Reduced over all enemy power level, especially outdoor enemies.
1.2.2
- backend fix
1.2.1
- Backend restructure
- Moved main entrance closer to ship & Aetheryte.
- Added second fire exit at original main entrance
1.2.0
- Added routing cost of 400
- Reduced dungeon size and reward(from previous beyond titan level)
- Reduced Enemy spawn and power level(from previous beyond titan level)
- Changed moon description
1.1.5
- Further reduced polycount
1.1.0
- Added mesh colliders to some areas, now player should not be clipping through roofs within the intended gameplay area.
1.0.1
- Terrain now shows up on monitor
1.0.0
- Initial Release