Lethal Company
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Latest version
1.2.0
Last Updated
First Uploaded
Downloads
362
Likes
1
Size
56KB
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Deprecated

Required mods (21)

This package requires the following packages to work.
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
More counterplay for some Lethal Company mobs
Version:1.4.1
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Version:1.3.0
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.6.5
Fixes several problems with mask items and masked enemies.
Version:1.2.1
Allows indoor enemies to spawn in groups larger than 1, like outdoor and daytime enemies can.
Version:1.2.2
Adds new silly little maneaters
Version:1.1.2
Adds the Clay Surgeon, my personal take on the Barber.
Version:1.3.5
Rewamps the ecosystem to feel more alive and immersive.
Version:0.2.6
Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.
Version:1.1.5
Adds Functional Pikmin to Lethal Company!
Version:0.2.22
Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.
Version:1.18.2
Core dependencies for Mirage.
Version:1.0.3
Adds Smallfry from Splatoon 3 as an enemy for Lethal Company.
Version:1.2.2
[V69]Fixes bugs (1 Currently) where masked are invisible. make this a dependency, or add your own implementation in your own masked mimicking mod. I dont mind :) Any mod that masked masked look like the player they are copying will need this.
Version:0.0.2
PjonkGoose for Lethal Company.
Version:1.5.0
Forest Keeper family tree Mod
Version:2.2.1
Improves overall performance by threading vanilla AI pathfinding and patching slow methods.
Version:2.1.1
A new and unique enemy that acts as a situational threat, praying on player's perception
Version:1.6.1
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