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Decompiled source of DontYouDare v1.0.0
plugins/me.loaforc.dontyoudare.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using DontYouDare.Util; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Collections; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: AssemblyCompany("me.loaforc.dontyoudare")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DontYouDare")] [assembly: AssemblyTitle("me.loaforc.dontyoudare")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DontYouDare { [BepInPlugin("me.loaforc.dontyoudare", "DontYouDare", "1.0.0")] public class DontYouDarePlugin : BaseUnityPlugin { public static DontYouDarePlugin Instance { get; private set; } internal ManualLogSource Logger { get; private set; } internal Harmony Harmony { get; set; } private void Awake() { Logger = Logger.CreateLogSource("me.loaforc.dontyoudare"); Instance = this; Logger.LogInfo((object)"Running patches"); Harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "me.loaforc.dontyoudare"); Logger.LogInfo((object)"me.loaforc.dontyoudare:1.0.0 by loaforc has loaded :3"); } } internal static class ShameHandler { [CompilerGenerated] private static class <>O { public static HandleNamedMessageDelegate <0>__PlayerPressed; public static HandleNamedMessageDelegate <1>__BroadcastPlayerPressed; } private const string I_PRESSED_CHANNEL = "loaforc.i_pressed_the_button"; private const string THEY_PRESSED_CHANNEL = "loaforc.they_pressed_the_button"; internal static void Init() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Expected O, but got Unknown CustomMessagingManager customMessagingManager = NetworkManager.Singleton.CustomMessagingManager; object obj = <>O.<0>__PlayerPressed; if (obj == null) { HandleNamedMessageDelegate val = PlayerPressed; <>O.<0>__PlayerPressed = val; obj = (object)val; } customMessagingManager.RegisterNamedMessageHandler("loaforc.they_pressed_the_button", (HandleNamedMessageDelegate)obj); CustomMessagingManager customMessagingManager2 = NetworkManager.Singleton.CustomMessagingManager; object obj2 = <>O.<1>__BroadcastPlayerPressed; if (obj2 == null) { HandleNamedMessageDelegate val2 = BroadcastPlayerPressed; <>O.<1>__BroadcastPlayerPressed = val2; obj2 = (object)val2; } customMessagingManager2.RegisterNamedMessageHandler("loaforc.i_pressed_the_button", (HandleNamedMessageDelegate)obj2); } internal static void ShameSelf() { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) HUDManager.Instance.DisplayTip("Haha", "Don't press it next time.", true, false, "idot"); ForceNetworkSerializeByMemcpy<PlayerReference> val = default(ForceNetworkSerializeByMemcpy<PlayerReference>); val..ctor((PlayerReference)GameNetworkManager.Instance.localPlayerController); FastBufferWriter val2 = default(FastBufferWriter); ((FastBufferWriter)(ref val2))..ctor(1100, (Allocator)2, -1); FastBufferWriter val3 = val2; try { ((FastBufferWriter)(ref val2)).WriteValueSafe<ForceNetworkSerializeByMemcpy<PlayerReference>>(ref val, default(ForStructs)); if (((NetworkBehaviour)StartOfRound.Instance).IsServer || ((NetworkBehaviour)StartOfRound.Instance).IsHost) { NetworkManager.Singleton.CustomMessagingManager.SendNamedMessageToAll("loaforc.they_pressed_the_button", val2, (NetworkDelivery)3); } else { NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("loaforc.i_pressed_the_button", 0uL, val2, (NetworkDelivery)3); } } finally { ((IDisposable)(FastBufferWriter)(ref val3)).Dispose(); } } private static void ShameOther(PlayerControllerB player) { if (!((Object)(object)player == (Object)(object)GameNetworkManager.Instance.localPlayerController)) { HUDManager.Instance.DisplayTip("Haha", player.playerUsername + " thought they were being funny and tried to eject!", true, false, "idot"); } } private static void BroadcastPlayerPressed(ulong _, FastBufferReader message) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) ForceNetworkSerializeByMemcpy<PlayerReference> val = default(ForceNetworkSerializeByMemcpy<PlayerReference>); val..ctor(default(PlayerReference)); ((FastBufferReader)(ref message)).ReadValueSafe<ForceNetworkSerializeByMemcpy<PlayerReference>>(ref val, default(ForStructs)); FastBufferWriter val2 = default(FastBufferWriter); ((FastBufferWriter)(ref val2))..ctor(1100, (Allocator)2, -1); ((FastBufferWriter)(ref val2)).WriteValueSafe<ForceNetworkSerializeByMemcpy<PlayerReference>>(ref val, default(ForStructs)); NetworkManager.Singleton.CustomMessagingManager.SendNamedMessageToAll("loaforc.they_pressed_the_button", val2, (NetworkDelivery)3); } private static void PlayerPressed(ulong _, FastBufferReader message) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) ForceNetworkSerializeByMemcpy<PlayerReference> val = default(ForceNetworkSerializeByMemcpy<PlayerReference>); val..ctor(default(PlayerReference)); ((FastBufferReader)(ref message)).ReadValueSafe<ForceNetworkSerializeByMemcpy<PlayerReference>>(ref val, default(ForStructs)); val.Value.TryGet(out var player); ShameOther(player); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "me.loaforc.dontyoudare"; public const string PLUGIN_NAME = "DontYouDare"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace DontYouDare.Util { public struct PlayerReference : INetworkSerializable, IEquatable<PlayerReference> { private ulong playerID; public unsafe void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) ((BufferSerializer<ulong>*)(&serializer))->SerializeValue<ulong>(ref playerID, default(ForPrimitives)); } public static implicit operator PlayerReference(PlayerControllerB player) { PlayerReference result = default(PlayerReference); result.playerID = player.actualClientId; return result; } public bool TryGet(out PlayerControllerB player) { player = StartOfRound.Instance.allPlayerScripts[StartOfRound.Instance.ClientPlayerList[playerID]]; return true; } public bool Equals(PlayerReference other) { return playerID == other.playerID; } public override bool Equals(object obj) { if (obj is PlayerReference other) { return Equals(other); } return false; } public override int GetHashCode() { return playerID.GetHashCode(); } } } namespace DontYouDare.Patches { [HarmonyPatch(typeof(StartOfRound))] internal static class StartOfRoundPatch { [HarmonyPatch("Awake")] [HarmonyPostfix] private static void RegisterNetworking() { ShameHandler.Init(); } } [HarmonyPatch(typeof(VehicleController))] internal static class VehicleControllerPatch { [HarmonyPatch("SpringDriverSeatLocalClient")] [HarmonyPrefix] private static bool No() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) GameNetworkManager.Instance.localPlayerController.KillPlayer(default(Vector3), true, (CauseOfDeath)0, 0, default(Vector3)); ShameHandler.ShameSelf(); return false; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }