Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of FairerMimics v1.0.3
me.loaforc.fairermimics.dll
Decompiled 2 years agousing System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Mimics; using Mimics.API; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Mimics")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: AssemblyCompany("me.loaforc.fairermimics")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.3.0")] [assembly: AssemblyInformationalVersion("1.0.3")] [assembly: AssemblyProduct("FairerMimics")] [assembly: AssemblyTitle("me.loaforc.fairermimics")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FairerMimics { [BepInPlugin("me.loaforc.fairermimics", "FairerMimics", "1.0.3")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class FairerMimics : BaseUnityPlugin { internal int Damage; public static FairerMimics Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony Harmony { get; set; } private void Awake() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown Logger = Logger.CreateLogSource("me.loaforc.fairermimics"); Instance = this; Harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "me.loaforc.fairermimics"); Damage = ((BaseUnityPlugin)this).Config.Bind<int>("Attacking", "Damage", 60, new ConfigDescription("How much damage should mimics deal, instead of just instantly killing", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 100), Array.Empty<object>())).Value; Logger.LogInfo((object)"me.loaforc.fairermimics:1.0.3 by loaforc has loaded :3"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "me.loaforc.fairermimics"; public const string PLUGIN_NAME = "FairerMimics"; public const string PLUGIN_VERSION = "1.0.3"; } } namespace FairerMimics.Patches { [HarmonyPatch(typeof(GameNetworkManager))] internal static class GameNetworkManagerPatch { [HarmonyPatch("Start")] [HarmonyPrefix] private static void EnsureAllClientsHaveMod() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Expected O, but got Unknown GameObject val = new GameObject("me.loaforc.fairermimics") { hideFlags = (HideFlags)61 }; NetworkObject val2 = val.AddComponent<NetworkObject>(); val2.GlobalObjectIdHash = BitConverter.ToUInt32(Encoding.UTF8.GetBytes(((Object)val).name), 0); NetworkManager.Singleton.AddNetworkPrefab(val); } } [HarmonyPatch(typeof(MimicDoor))] internal static class MimicDoorPatch { [HarmonyPatch("Attack")] [HarmonyPostfix] private static void ReplaceKillPlayerWithDamage(MimicDoor __instance, int playerId, ref IEnumerator __result) { try { __result = ReplacementAttack(playerId, __instance); } catch (Exception ex) { FairerMimics.Logger.LogError((object)"Failed to replace .Attack() !!"); FairerMimics.Logger.LogError((object)ex); } } private static IEnumerator ReplacementAttack(int playerId, MimicDoor door) { FairerMimics.Logger.LogDebug((object)"replacement attack"); PlayerControllerB player = StartOfRound.Instance.allPlayerScripts[playerId]; MimicsAPI.MainAPI.OnMimicAttackStart(door, player); door.attacking = true; door.interactTrigger.interactable = false; door.mimicAnimator.SetTrigger("Attack"); door.playerTarget.transform.position = ((Component)player).transform.position; yield return (object)new WaitForSeconds(0.1f); door.playerTarget.transform.position = ((Component)player).transform.position; yield return (object)new WaitForSeconds(0.1f); door.playerTarget.transform.position = ((Component)player).transform.position; yield return (object)new WaitForSeconds(0.1f); door.playerTarget.transform.position = ((Component)player).transform.position; yield return (object)new WaitForSeconds(0.1f); float num = Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, ((Component)door.frameBox).transform.position); if (num < 8f) { HUDManager.Instance.ShakeCamera((ScreenShakeType)1); } else if (num < 14f) { HUDManager.Instance.ShakeCamera((ScreenShakeType)0); } yield return (object)new WaitForSeconds(0.2f); if (((NetworkBehaviour)player).IsOwner && Vector3.Distance(((Component)player).transform.position, ((Component)door).transform.position) < 8.45f) { GameNetworkManager.Instance.localPlayerController.DamagePlayer(FairerMimics.Instance.Damage, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } float startTime = Time.timeSinceLevelLoad; yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)player.deadBody != (Object)null || Time.timeSinceLevelLoad - startTime > 4f)); if ((Object)(object)player.deadBody != (Object)null) { player.deadBody.attachedTo = door.grabPoint.transform; player.deadBody.attachedLimb = player.deadBody.bodyParts[5]; player.deadBody.matchPositionExactly = true; for (int i = 0; i < player.deadBody.bodyParts.Length; i++) { ((Component)player.deadBody.bodyParts[i]).GetComponent<Collider>().excludeLayers = LayerMask.op_Implicit(-1); } } yield return (object)new WaitForSeconds(2f); if ((Object)(object)player.deadBody != (Object)null) { player.deadBody.attachedTo = null; player.deadBody.attachedLimb = null; player.deadBody.matchPositionExactly = false; ((Component)((Component)player.deadBody).transform.GetChild(0)).gameObject.SetActive(false); player.deadBody = null; } yield return (object)new WaitForSeconds(4.5f); door.attacking = false; door.interactTrigger.interactable = true; MimicsAPI.MainAPI.OnMimicAttackEnd(door); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }