Decompiled source of MoMovementMoProblems v1.0.0

Booling2.dll

Decompiled 2 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Booling2")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Booling2")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7834c120-9a81-4af7-b06d-23faf74a54b2")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Booling2
{
	[BepInPlugin("Virus.Booling2", "Booling2", "1.0.0.0")]
	public class Booling2 : BaseUnityPlugin
	{
		public static class PluginInfo
		{
			public const string modGUID = "Virus.Booling2";

			public const string modName = "Booling2";

			public const string modVersion = "1.0.0.0";
		}

		private readonly Harmony harmony = new Harmony("Virus.Booling2");

		private static Booling2 instance;

		internal static ManualLogSource Log;

		private void Awake()
		{
			Log = Logger.CreateLogSource("Virus.Booling2");
			Log.Log((LogLevel)16, (object)"BOOLING loaded!");
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			harmony.PatchAll(typeof(Booling2).Assembly);
		}
	}
}
namespace Booling2.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerPatch
	{
		internal class MovementScript : MonoBehaviour
		{
			public PlayerControllerB myPlayer;

			private bool inAir;

			public static Vector3 wantedVelToAdd;

			public float jumpTime;

			private Vector3 previousForward;

			public void Update()
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
				//IL_0131: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Unknown result type (might be due to invalid IL or missing references)
				//IL_013b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0144: Unknown result type (might be due to invalid IL or missing references)
				//IL_0149: Unknown result type (might be due to invalid IL or missing references)
				//IL_015f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0164: Unknown result type (might be due to invalid IL or missing references)
				//IL_0165: Unknown result type (might be due to invalid IL or missing references)
				//IL_0167: Unknown result type (might be due to invalid IL or missing references)
				//IL_016c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0171: Unknown result type (might be due to invalid IL or missing references)
				//IL_017a: Unknown result type (might be due to invalid IL or missing references)
				//IL_017c: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
				//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
				//IL_0101: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
				//IL_0190: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
				if (!(((Component)this).transform.position.y > -80f))
				{
					return;
				}
				if (myPlayer.playerBodyAnimator.GetBool("Jumping") && jumpTime < 0.1f)
				{
					myPlayer.fallValue = myPlayer.jumpForce;
					jumpTime += Time.deltaTime * 10f;
				}
				myPlayer.sprintMeter = 100f;
				if (!myPlayer.thisController.isGrounded && !myPlayer.isClimbingLadder)
				{
					if (!inAir)
					{
						inAir = true;
						Vector3 velocity = myPlayer.thisController.velocity;
						velocity.y = 0f;
						wantedVelToAdd += 0.006f * velocity;
					}
					wantedVelToAdd.y = 0f;
					CharacterController thisController = myPlayer.thisController;
					Vector3 forward = ((Component)myPlayer).gameObject.transform.forward;
					Vector3 val = wantedVelToAdd;
					thisController.Move(forward * ((Vector3)(ref val)).magnitude);
					Vector3 forward2 = ((Component)myPlayer).gameObject.transform.forward;
					Vector3 val2 = forward2 - previousForward;
					float num = 0.01f;
					val = val2;
					if (((Vector3)(ref val)).magnitude > num)
					{
						wantedVelToAdd += new Vector3(0.0005f, 0.0005f, 0.0005f);
					}
					previousForward = forward2;
				}
				else
				{
					wantedVelToAdd = Vector3.Lerp(wantedVelToAdd, Vector3.zero, Time.deltaTime * 0.001f);
					inAir = false;
					jumpTime = 0f;
				}
				_ = myPlayer.thisController.isGrounded;
			}
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void InfiniteSprint(ref float ___sprintMeter)
		{
		}

		[HarmonyPatch("ConnectClientToPlayerObject")]
		[HarmonyPostfix]
		private static void AddMovementScript(PlayerControllerB __instance)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Expected O, but got Unknown
			if ((Object)__instance != (Object)null && (Object)((Component)__instance).gameObject.GetComponentInChildren<MovementScript>() == (Object)null && ((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled)
			{
				((Component)__instance).gameObject.AddComponent<MovementScript>().myPlayer = __instance;
				Booling2.Log.LogMessage((object)"Gave player the movement script");
			}
		}
	}
}