Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of MoMovementMoProblems v1.0.0
Booling2.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Booling2")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Booling2")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7834c120-9a81-4af7-b06d-23faf74a54b2")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Booling2 { [BepInPlugin("Virus.Booling2", "Booling2", "1.0.0.0")] public class Booling2 : BaseUnityPlugin { public static class PluginInfo { public const string modGUID = "Virus.Booling2"; public const string modName = "Booling2"; public const string modVersion = "1.0.0.0"; } private readonly Harmony harmony = new Harmony("Virus.Booling2"); private static Booling2 instance; internal static ManualLogSource Log; private void Awake() { Log = Logger.CreateLogSource("Virus.Booling2"); Log.Log((LogLevel)16, (object)"BOOLING loaded!"); if ((Object)(object)instance == (Object)null) { instance = this; } harmony.PatchAll(typeof(Booling2).Assembly); } } } namespace Booling2.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerPatch { internal class MovementScript : MonoBehaviour { public PlayerControllerB myPlayer; private bool inAir; public static Vector3 wantedVelToAdd; public float jumpTime; private Vector3 previousForward; public void Update() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) if (!(((Component)this).transform.position.y > -80f)) { return; } if (myPlayer.playerBodyAnimator.GetBool("Jumping") && jumpTime < 0.1f) { myPlayer.fallValue = myPlayer.jumpForce; jumpTime += Time.deltaTime * 10f; } myPlayer.sprintMeter = 100f; if (!myPlayer.thisController.isGrounded && !myPlayer.isClimbingLadder) { if (!inAir) { inAir = true; Vector3 velocity = myPlayer.thisController.velocity; velocity.y = 0f; wantedVelToAdd += 0.006f * velocity; } wantedVelToAdd.y = 0f; CharacterController thisController = myPlayer.thisController; Vector3 forward = ((Component)myPlayer).gameObject.transform.forward; Vector3 val = wantedVelToAdd; thisController.Move(forward * ((Vector3)(ref val)).magnitude); Vector3 forward2 = ((Component)myPlayer).gameObject.transform.forward; Vector3 val2 = forward2 - previousForward; float num = 0.01f; val = val2; if (((Vector3)(ref val)).magnitude > num) { wantedVelToAdd += new Vector3(0.0005f, 0.0005f, 0.0005f); } previousForward = forward2; } else { wantedVelToAdd = Vector3.Lerp(wantedVelToAdd, Vector3.zero, Time.deltaTime * 0.001f); inAir = false; jumpTime = 0f; } _ = myPlayer.thisController.isGrounded; } } [HarmonyPatch("Update")] [HarmonyPostfix] private static void InfiniteSprint(ref float ___sprintMeter) { } [HarmonyPatch("ConnectClientToPlayerObject")] [HarmonyPostfix] private static void AddMovementScript(PlayerControllerB __instance) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Expected O, but got Unknown //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown if ((Object)__instance != (Object)null && (Object)((Component)__instance).gameObject.GetComponentInChildren<MovementScript>() == (Object)null && ((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled) { ((Component)__instance).gameObject.AddComponent<MovementScript>().myPlayer = __instance; Booling2.Log.LogMessage((object)"Gave player the movement script"); } } } }