using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Brapcord.TravisDropship")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("TravisDropship")]
[assembly: AssemblyTitle("Brapcord.TravisDropship")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TravisDropship
{
internal class DropshipModifier
{
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private ItemDropship <shipScript>P;
public DropshipModifier(ItemDropship shipScript)
{
<shipScript>P = shipScript;
base..ctor();
}
internal void Modify()
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
Material material = ((Renderer)((Component)<shipScript>P).GetComponentInChildren<MeshRenderer>()).material;
GameObject val = Object.Instantiate<GameObject>(Assets.TravisPrefab, ((Component)<shipScript>P).transform);
val.transform.localEulerAngles = new Vector3(180f, 270f, 270f);
val.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
MeshRenderer[] componentsInChildren = val.GetComponentsInChildren<MeshRenderer>();
foreach (MeshRenderer val2 in componentsInChildren)
{
((Renderer)val2).material = Object.Instantiate<Material>(material);
}
}
}
[BepInPlugin("Brapcord.TravisDropship", "TravisDropship", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Logger.LogInfo((object)"Brapcord.TravisDropship v1.0.1 is loading");
Patch();
Assets.PopulateAssets();
Logger.LogInfo((object)"Brapcord.TravisDropship v1.0.1 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("Brapcord.TravisDropship");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class Assets
{
private static GameObject? _travisPrefab;
public static GameObject TravisPrefab
{
get
{
if ((Object)(object)_travisPrefab == (Object)null)
{
PopulateAssets();
}
return _travisPrefab;
}
}
public static void PopulateAssets()
{
if ((Object)(object)_travisPrefab == (Object)null)
{
Plugin.Logger.LogInfo((object)Assembly.GetExecutingAssembly().GetName().Name);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("TravisDropship.brapcord_dropshipreplacement");
_travisPrefab = AssetBundle.LoadFromStream(stream).LoadAsset<GameObject>("TravisScott");
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Brapcord.TravisDropship";
public const string PLUGIN_NAME = "TravisDropship";
public const string PLUGIN_VERSION = "1.0.1";
}
}
namespace TravisDropship.Patches
{
[HarmonyPatch]
public class Patch
{
[HarmonyPatch(typeof(ItemDropship), "Start")]
[HarmonyPostfix]
private static void ReplaceModel(ItemDropship __instance)
{
DropshipModifier dropshipModifier = new DropshipModifier(__instance);
dropshipModifier.Modify();
}
}
}