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Decompiled source of TravisDropship v1.0.1
plugins/Brapcord.TravisDropship.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Brapcord.TravisDropship")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1")] [assembly: AssemblyProduct("TravisDropship")] [assembly: AssemblyTitle("Brapcord.TravisDropship")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TravisDropship { internal class DropshipModifier { [CompilerGenerated] [DebuggerBrowsable(DebuggerBrowsableState.Never)] private ItemDropship <shipScript>P; public DropshipModifier(ItemDropship shipScript) { <shipScript>P = shipScript; base..ctor(); } internal void Modify() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) Material material = ((Renderer)((Component)<shipScript>P).GetComponentInChildren<MeshRenderer>()).material; GameObject val = Object.Instantiate<GameObject>(Assets.TravisPrefab, ((Component)<shipScript>P).transform); val.transform.localEulerAngles = new Vector3(180f, 270f, 270f); val.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f); MeshRenderer[] componentsInChildren = val.GetComponentsInChildren<MeshRenderer>(); foreach (MeshRenderer val2 in componentsInChildren) { ((Renderer)val2).material = Object.Instantiate<Material>(material); } } } [BepInPlugin("Brapcord.TravisDropship", "TravisDropship", "1.0.1")] public class Plugin : BaseUnityPlugin { public static Plugin Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Logger.LogInfo((object)"Brapcord.TravisDropship v1.0.1 is loading"); Patch(); Assets.PopulateAssets(); Logger.LogInfo((object)"Brapcord.TravisDropship v1.0.1 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("Brapcord.TravisDropship"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class Assets { private static GameObject? _travisPrefab; public static GameObject TravisPrefab { get { if ((Object)(object)_travisPrefab == (Object)null) { PopulateAssets(); } return _travisPrefab; } } public static void PopulateAssets() { if ((Object)(object)_travisPrefab == (Object)null) { Plugin.Logger.LogInfo((object)Assembly.GetExecutingAssembly().GetName().Name); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("TravisDropship.brapcord_dropshipreplacement"); _travisPrefab = AssetBundle.LoadFromStream(stream).LoadAsset<GameObject>("TravisScott"); } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Brapcord.TravisDropship"; public const string PLUGIN_NAME = "TravisDropship"; public const string PLUGIN_VERSION = "1.0.1"; } } namespace TravisDropship.Patches { [HarmonyPatch] public class Patch { [HarmonyPatch(typeof(ItemDropship), "Start")] [HarmonyPostfix] private static void ReplaceModel(ItemDropship __instance) { DropshipModifier dropshipModifier = new DropshipModifier(__instance); dropshipModifier.Modify(); } } }