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Decompiled source of IronValiantNutcracker v1.0.0
BepInEx/plugins/IronValiantNutcracker.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using IronValiantNutcracker.Patches; using RaccoonLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("IronValiantNutcracker")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("IronValiantNutcracker")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("5bfad06b-61c1-4c55-b506-0d0569bf26b6")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace IronValiantNutcracker { [BepInPlugin("Brew.IronValiantNutcracker", "IronValiantNutcracker", "1.0.0")] public class IronValiantBase : BaseUnityPlugin { private const string modGUID = "Brew.IronValiantNutcracker"; private const string modName = "IronValiantNutcracker"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Brew.IronValiantNutcracker"); public static IronValiantBase Instance; internal ManualLogSource mls; public static GameObject IV_Model; public static BaseUnityPlugin plugin; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Brew.IronValiantNutcracker"); plugin = (BaseUnityPlugin)(object)Instance; mls.LogInfo((object)"Iron Valiant Nutcracker mod initialised"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "IronValiantNutcracker.dll"; string text2 = "ironvaliant"; AssetBundle val = ContentLoader.FetchAssetBundle((BaseUnityPlugin)(object)Instance, text, text2); IV_Model = val.LoadAsset<GameObject>("Assets/AssetBundlesWanted/IronValiant 1.prefab"); Debug.Log((object)"Iron Valiant Nutcracker Model loaded"); harmony.PatchAll(typeof(IronValiantBase)); harmony.PatchAll(typeof(NutcrackerEnemyAIPatch)); } } } namespace IronValiantNutcracker.Patches { [HarmonyPatch(typeof(NutcrackerEnemyAI))] internal class NutcrackerEnemyAIPatch { private static GameObject IVM; [HarmonyPatch("Start")] [HarmonyPostfix] private static void startPatch(NutcrackerEnemyAI __instance) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)"Iron Valiant has awoken"); GameObject val = EnemyReskinner.ReskinNutcracker(__instance, IronValiantBase.IV_Model); if (Object.op_Implicit((Object)(object)val)) { GameObject gameObject = ((Component)val.transform.Find("Model")).gameObject; val.transform.localPosition = new Vector3(0f, 0f, 0f); gameObject.transform.localPosition = new Vector3(0f, 0f, 0f); gameObject.transform.localScale = new Vector3(2.7f, 2.7f, 2.7f); IVM = gameObject; } } } }