



NOTE: All players will need the mod installed to play together
This mod is a FORK of the original adding compatibility to the latest version of Lethal Company.

The survivor's main objective is to collect enough scrap to meet the newly added round quota (not to be confused with the profit quota). The round quota is the total value of collected scrap the survivors must meet in a SINGLE day/round. The survivors win if they're able to meet the round quota and survive.
The objective is to prevent the survivors from meeting the round quota. You're given many tools to do so such as becoming a monster yourself :)
This mod works with lobby size modification mods! By default there is an infected for every 3.5 players, for e.g. a lobby with 7 people will have 2 infected chosen at random.
It's best played with 4+ players, you can use other mods to increase the lobby size
3.5 players for each infected)When quarantine phase ends, any infected that hasn't activated monster mode will lose 65% of their insanity
These effects can be configured by the host of the lobby
The quarantine phase begins when there is at least a single active infected monster inside of the facility, and ends when they're all neutralized or if the infection/insanity recedes. The facility is put into lockdown mode during the quarantine:
The game ends when any of the following events occur:
1. The survivors collect and secure enough scrap to meet the round quota (the survivors win)
2. All the survivors die (the infected win)
3. The ship leaves without meeting the round quota (the infected win)
Player scores will be recorded and displayed on a leaderboard found in the ship.



Several gameplay balance-changes were made to improve the game's pacing. The following changes have been applied by default (can be modified by the host see the config below):
1. You will new games start with 90 credits instead of 60
2. New profit quotas will increase at a slower rate
3. Maps are 50% larger and have 50% more scrap
4. Maps will spawn 50% more monsters to compensate for the larger map
5. You cannot enter the facility from emergency exits
6. Shovels cost 90 credits (up from 30 credits)
7. Reduced the cost of the following moons:
- Rend: Reduced to 0 (down from 550)
- Dine: Reduced to 0 (down from 600)
- Titan: Reduced to 0 (down from 700)
These settings can only be configured by the host and apply to everyone in the lobby.
| Option | Description |
|---|---|
allow_panic_mode |
Allow players to use panic mode (default true) |
infected_kill_cooldown_in_seconds |
Time in seconds for the infected kill cooldown (min 1) (default 20) |
infected_mode_time_in_seconds |
Time in seconds that the infected mode lasts (min. 1) (default 75) |
time_to_max_insanity_in_seconds |
Time in seconds it takes for the insanity meter to fill up (min. 1) (default 180) |
infected_mode_damage_reduction_percent |
Percent damage reduction for the infected while they are transformed (min. 0) (default 50) |
auto_start_infected_mode_when_insanity_max |
If enabled, the infected will auto transform when their insanity is full (default false) |
highlight_infected_player_names |
Allow infected to know other infected by highlighting their in-game player names (default true) |
tag_public_server |
Tag your public server with [INFECTED COMPANY] (default true) |
players_per_infected |
Number of players per infected (min. 1). For example, if this is 3.5 then every 3.5 players another will be chosen as an infected. There is always at least 1 infected in the game (default 3.5) |
number_of_players_required_to_start |
Number of players required to start the game (min. 1) (default 1) |
min_round_quota_for_survivor_win |
Minimum quota for the round for survivors to win (default 250) |
infected_percent_chance |
Percent that infected will be chosen for the round. This chance is rolled for each infected (min. 0 = never, max 100 = always) (default 100) |
quarantine_disable_ship_monitor |
If enabled, ship monitors will be disabled during quarantine (default true) |
quarantine_disable_terminal |
If enabled, the terminal will be disabled during quarantine (default true) |
quarantine_entrance_exit_use_time_in_seconds |
Time in seconds it takes to use the exit doors during quarantine. (min. 1) (default 10) |
game_balance_can_start_ship_after_hour |
Survivors can only start the ship after this hour (24-hour clock format, for example 18 = 6pm) (default 19) |
game_balance_change_profit_quota |
If enabled, the profit quota will increase at a different rate than normal (default true) |
game_balance_change_map_size |
If enabled, the map will be larger and have more scrap (default true) |
game_balance_change_monster_spawn_rate |
If enabled, maps will spawn more monsters (default true) |
game_balance_change_moon_prices |
If enabled, vanilla moon prices will be changed (default true) |
game_balance_change_item_prices |
If enabled, some item's prices will be changed (such as the shovel) (default true) |
These settings are configured by the client and only applies to that client.
| Option | Description |
|---|---|
quarantine_enable_alarm |
Enables the alarm during quarantine (default true) |
quarantine_enable_announcer |
Enables the announcer during quarantine (default true) |
enable_artifact_whispers |
Enables the Artifact whisper sound effect (default true) |
If you want to rebind the keybindings, you can do so by modifying the BepInEx/config/InfectedCompany.InfectedCompany.cfg file. If you don't see this file then you must start the game at least once to generate it.
If you would like to revert the config back to default, just delete the file and restart the game.
| Key | Config key value example |
|---|---|
| letters | a |
| numbers | 0 |
| num pad numbers | num 0 |
| function keys | f1 |
| arrow keys | up/left/down/right |
| ctrl | ctrl (or right ctrl) |
| alt | alt (or right alt) |
| shift | shift (or right shift) |
| space | space |
| esc | esc |
| caps lock | caps lock |
| num lock | num lock |
NOTE: All players will need the mod installed to play
InfectedCompany.dll into your BepInEx/plugins folder.Yes! In fact, the number of infected scales with lobby size. This is configurable by the host.
Yes. Otherwise you cannot play together.
As the host you can set the infected_percent_chance config setting to 0. This means no infected will be chosen and you effectively have the items only.
See section on Keybind configuration.
No, the mod is disabled for challenge moons.
Please report any bugs and issues you encountered while using the mod or make a request by creating an issue on the official GitHub repo issues page. Thank you! :)
A special thanks goes to the following people for their contributions to the development of the mod:
LethalLib to 1.1.1 as this mod depends on itLethalLib to 15.1 as this mod depends on itquarantine_entrance_exit_use_time_in_seconds: Time in seconds it takes to use the exit doors during quarantine. (min. 1) (default 10)game_balance_can_start_ship_after_hour: Survivors can only start the ship after this hour (24-hour clock format) (default 19)LethalLib to version 15.1. This should make the mod v50 compatibleauto_start_infected_mode_when_insanity_max: If enabled, the infected will auto transform when their insanity is full (default false)infected_mode_damage_reduction_percent: Percent damage reduction for the infected while they are transformed (min. 0) (default 50)game_balance_change_profit_quota: If enabled, the profit quota will increase at a different rate than normal (default true)game_balance_change_map_size: If enabled, the map will be larger and have more scrap (default true)game_balance_change_monster_spawn_rate: If enabled, maps will spawn more monsters (default true)game_balance_change_moon_prices: If enabled, vanilla moon prices will be changed (default true)game_balance_change_item_prices: If enabled, some item's prices will be changed (such as the shovel) (default true)game_balance_lock_fire_exits_outside: If enabled, fire exits will be locked outside (default true)quarantine_disable_ship_monitor: If enabled, ship monitors will be disabled during quarantine (default true)quarantine_disable_terminal: If enabled, the terminal will be disabled during quarantine (default true)quarantine_lock_main_entrance: If enabled, main entrances will be locked during quarantine (default true)infected_for_round_percent_chance to infected_percent_chance. This chance is now rolled for each infected so it's now possible to have a variable number of infected for each roundinfected_for_round_percent_chance (default 100) host lobby setting. You can use this setting to spice up the rounds where sometimes there will be no infected. Or you can set this to 0 and never have any infected, effectively using the mod only for its itemsquarantine_enable_alarm and quarantine_enable_announcer to a client-sided configquarantine_enable_alarm: Enables/disables the alarm during quarantinequarantine_enable_announcer Enables/disables the announcer during quarantineallow_panic_mode