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Decompiled source of EclipsedOnly v1.0.0
BepInEx/plugins/Only Eclipsed.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Only Eclipsed")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Only Eclipsed")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("5435013b-ec37-447d-8eb3-b883b4310826")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("OnlyFlooded", "Buddy.OnlyFlooded", "1.0.0")] public class OnlyFlooded : BaseUnityPlugin { public const string PLUGIN_GUID = "OnlyFlooded"; public const string PLUGIN_NAME = "Buddy.OnlyFlooded"; public const string PLUGIN_VERSION = "1.0.0"; private readonly Harmony harmony = new Harmony("OnlyFlooded"); public SelectableLevel loadedSelectableLevel; private List<SelectableLevel> selectableLevels = new List<SelectableLevel>(); private List<SpawnableEnemyWithRarity> loadedEnemies = new List<SpawnableEnemyWithRarity>(); private List<SpawnableItemWithRarity> grabbableObjects = new List<SpawnableItemWithRarity>(); private AnimationCurve outsideEnemySpawn = new AnimationCurve(); internal ManualLogSource mls; public static OnlyFlooded Instance { get; private set; } private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown if ((Object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("OnlyFlooded"); mls.LogInfo((object)">:)"); harmony.PatchAll(typeof(changeWeatherType)); } } public class changeWeatherType { [HarmonyPatch(typeof(StartOfRound), "SetPlanetsWeather")] [HarmonyPrefix] private static bool prefixweather(StartOfRound __instance) { changeWeather(__instance); return false; } public static void changeWeather(StartOfRound __instance) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < __instance.levels.Length; i++) { __instance.levels[i].currentWeather = (LevelWeatherType)5; } Random random = new Random(__instance.randomMapSeed + 31); List<SelectableLevel> list = __instance.levels.ToList(); float num = 1f; int num2 = Mathf.Clamp((int)(Mathf.Clamp(__instance.planetsWeatherRandomCurve.Evaluate((float)random.NextDouble()) * num, 0f, 1f) * (float)__instance.levels.Length), 0, __instance.levels.Length); for (int j = 0; j < num2; j++) { SelectableLevel val = list[random.Next(0, list.Count)]; if (val.randomWeathers != null && val.randomWeathers.Length != 0) { val.currentWeather = (LevelWeatherType)5; } list.Remove(val); } } }