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Decompiled source of TF2 Scout In A Mental Asylum SFX and model v2.0.12
BepInEx/plugins/ScoutGhost.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ScoutGhost")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ScoutGhost")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f4f463df-5f3f-42f2-bcba-826d1c3368d5")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Scout.Patches { [HarmonyPatch] internal class EnemyTypes { public static GameObject ScoutModel; [HarmonyPatch(typeof(RoundManager), "BeginEnemySpawning")] [HarmonyPostfix] public static void ScoutModelTest(RoundManager __instance) { //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Expected O, but got Unknown //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Expected O, but got Unknown AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "scoutghost")); ScoutModel = val.LoadAsset<GameObject>("assets/scoutmodel/prefab/default.prefab"); foreach (SpawnableEnemyWithRarity enemy in RoundManager.Instance.currentLevel.Enemies) { if (!((Object)(object)enemy.enemyType != (Object)null) || !((Object)(object)enemy.enemyType.enemyPrefab.GetComponent<DressGirlAI>() != (Object)null)) { continue; } DressGirlAI component = enemy.enemyType.enemyPrefab.GetComponent<DressGirlAI>(); if (!((Object)(object)((Component)component).gameObject.transform.Find("DressGirlModel") != (Object)null) || !((Object)(object)((Component)component).gameObject.transform.Find("DressGirlModel").Find("basemesh") != (Object)null) || !((Object)(object)((Component)((Component)component).gameObject.transform.Find("DressGirlModel").Find("basemesh")).gameObject != (Object)null) || !((Object)(object)((Component)((Component)component).gameObject.transform.Find("DressGirlModel").Find("basemesh")).gameObject.GetComponent<SkinnedMeshRenderer>() != (Object)null)) { break; } Object.Destroy((Object)((Component)((Component)component).gameObject.transform.Find("DressGirlModel").Find("basemesh")).gameObject.GetComponent<SkinnedMeshRenderer>()); ScoutModel.transform.SetParent(enemy.enemyType.enemyPrefab.transform, false); ScoutModel.transform.localPosition = new Vector3(0f, 0f, 0f); foreach (Transform item in ScoutModel.transform) { Transform val2 = item; ((Component)ScoutModel.transform.Find("default_2")).tag = "DoNotSet"; ((Component)ScoutModel.transform.Find("default_1")).tag = "DoNotSet"; ((Component)ScoutModel.transform.Find("default_0")).tag = "DoNotSet"; } } } } } namespace ScoutGhost { [BepInPlugin("ScoutGhost", "ScoutGhost", "0.0.1")] internal class Plugin : BaseUnityPlugin { public static class PluginInfo { public const string GUID = "bugp3tly.ScoutGhost"; public const string NAME = "Scout Ghost"; public const string VERSION = "0.0.1"; public const string ASSET_BUNDLE_NAME = "myfirstassetbundles"; } public Harmony harmonymain; private void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown harmonymain = new Harmony("ScoutGhost"); harmonymain.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"ScoutGhost Loaded."); } } }