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MikuModelReplacement
Replaces specified suits with Miku, example project for ModelReplacementAPI
Date uploaded | a year ago |
Version | 1.3.1 |
Download link | BunyaPineTree-MikuModelReplacement-1.3.1.zip |
Downloads | 17336 |
Dependency string | BunyaPineTree-MikuModelReplacement-1.3.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Miku Model Replacement v1.3.1
Replaces suits with Hatsune Miku. This is the example mod for ModelReplacementAPI
Instructions
- Place in plugins folder next to boneMapMiku.json and ModelReplacementAPI.dll
- Set your preferred replacement suits in the config, or enable miku for all suits. By default the starting suit is replaced.
- For more info see https://github.com/BunyaPineTree/LethalCompany_ModelReplacementAPI
Known Issues
Cloth physics can be very laggy. It is recommended in larger lobbies that you lower the dynamic bone update rate and disable physics at range via the config.
Changelog
- v1.3.1
- Fixed the enable miku for all suits setting constantly putting on and removing the miku body replacement, make sure to download the latest version of ModelReplacementAPI
- v1.3.0
- Added config options to set model replacements for specific suit names, or all suits.
- The bug that prevented miku from disappearing after changing suits has been resolved, make sure to update to the latest ModelReplacementAPI version.
- v1.2.1
- Fixed miku appearing in first person
- v1.2.0
- Added config options to improve dynamic bone performance.
- V1.1.0
- Improved bone offsets, now actually only replaces the default suit, some script parameter changes
- v1.0.0
- Release