PTSD Company
A modpack to add a lot of scary shit and a few mechanics to the game. For best experience, play without reading the modlist first.
CHANGELOG
1.0.5
Removes the Variety mod and Dantor's Mental Hospital mod as custom interiors are bugged and only spawn keys as scrap. Will probably re-add them when this is fixed
Massively reduced the chance of the Huntdown mod choosing the Masked as the target as this was regularly causing early-game runs to get ended with no real counterplay.
Slightly reduced the chance of the Thumper being chosen as the target for the same reason
Enables the Blunderbug as a Huntdown target
There is now a 50% chance (instead of 100%) to have a huntdown mission each day
The Bracken will now gradually deal damage while dragging you, to make teleporter cheese more difficult
Halves the chance of mushrooms spawning in the facility as they are too much of a problem to be appearing every second run
Refreshes mod versions \
1.0.4
Removes the Skinwalker mod as this was causing desync issues with the Mirage mod (which does the same thing anyway)
Fixes CHANGELOG.md and README.md formatting yet again \
1.0.3
Fixes CHANGELOG.md and README.md formatting again
Disables broken limbs/blindness/darkness from Diversity
Disables invisible landmines and revives from Emergency Dice
Allows Harp Ghost to spawn on modded maps
Players can no longer join from Discord rich presence unless the lobby is public
Photos of the SCP-096 now sell for $200
Shy Guy no longer spawns outside
Doubles the loot bonus from weather multipliers (eg. from 15% to 30%) \
1.0.2
Fixes CHANGELOG.md and README.md formatting \
1.0.1
Filled out README.md
Adds a few more content mods
Makes skinwalkers server-side so all people hear the same voice at the same time
Modlist no longer displays on joining, for people who want to go in blind. \