PTSD Company
A modpack to add a lot of scary shit and a few mechanics to the game. For best experience, play without reading the modlist first.Summary
This modpack adds a lot of QOL features, moons, interiors, enemies, enemy revamps, and a few game mechanics.
QOL/Performance
Tons of QOL changes/performance fixes
- Flashlights and walkie talkies have a dedicated hotbar slot with a keybind to use them.
- Discord rich presence support to show what map, quota, etc. you are playing to your Discord friends.
- Support for more than 4 players, and allows players to join mid-quota while the ship is in orbit.
- Lots of performance fixes (to hopefully help offset the amount of mods).
- Moons with active weather will give higher loot value.
- Removes the item limit at the Company desk.
- Tons of emotes and suits.
- Cosmetic ship items will stay even after you get fired.
- Loot scanner shows the total value of items in your ship.
- Item weight is displayed in KG instead of LBs (can be turned off by just disabling the mod).
Moons
9 new moons (From easiest to hardest)
- Aquatis (C), a mostly-underwater moon with a few islands.
- Atlantica (B), a time-locked moon, doomed to flood over and over.
- Asteroid-13 (B), a rogue moon with no sun.
- 10 EGypt (B), an egyptian themed moon.
- Infernis (A), a scorching-hot volcanic moon.
- Gratar (A), a moon with a huge factory controlled by an AI gone rogue.
- Polarus (A), a frozen-over vault from before the Company went bankrupt.
- Acidir (S), a cursed acidic bog with high-value loot.
- Etern (S+), a desert lab which was abandoned after experiments on creating living toys.
Interiors
Alongside the custom interiors that come with the moons, there are also 3 new ones:
- Dungeon
- Sewer
- Mental hospital
Enemies
7 new enemies.
- Dark Mist, a non-lethal enemy which messes with your vision.
- Boomba. Self explanatory.
- Mushrooms, which spread from player to player, making you deaf to your coworkers' voices.
- Shy Guy/SCP-096. If you look at it for too long, it will chase you, and it *will* catch you.
- Rolling Giant, an enemy which chooses randomly from every enemy behaviour pattern.
- Weeping Angels, which occasionally replace coilheads.
- The Haunted Harpist, who plays a serene tune, but gets aggressive if disturbed.
Enemy revamps
Revamps to the AI of most enemies in the game.
- All enemies can trigger (and be killed by) landmines and turrets
- Humanoid enemies (and modded enemies) will mimic the voices of players in the lobby. This is synced, so all players hear the same voice at the same time
- The Bracken will now flicker nearby lights and dim player flashlights
- Forcing the lights back on with the breaker box will anger the bracken, as will taking the apparatus
- The Bracken now drags you to its room before killing you
- Centipedes can be removed from player's heads without a shovel by spamming the use button, but this may hurt you
- The Ghost Girl has new voice lines and will now haunt your walkie-talkie
- Coilheads will slowly turn their head to face you if you're staring at them
- The Masked now has more complex behaviour, such as attacking you with items, using the terminal and calling fake dropships to lure you
New mechanics
Several new (configurable) game mechanics
- Polaroid cameras. Take photos to sell to the company. The more dangerous, the better the value.
- Huntdowns. Get daily missions to hunt down monsters for loot.
- Dinosaur minigame.
- Kitties!!! Pet them to calm them down.
- Malfunctions. The ship is old and worn, so there's a chance for things to go wrong. If you don't recover all the bodies, the chance doubles.
- Emergency dice. Roll them for a chance to get something good, a chance to get something bad.
