Lethal Company
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Latest version
1.0.5
Last Updated
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6.3K
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169KB
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Summary

This modpack adds a lot of QOL features, moons, interiors, enemies, enemy revamps, and a few game mechanics.

QOL/Performance

Tons of QOL changes/performance fixes
  • Flashlights and walkie talkies have a dedicated hotbar slot with a keybind to use them.
  • Discord rich presence support to show what map, quota, etc. you are playing to your Discord friends.
  • Support for more than 4 players, and allows players to join mid-quota while the ship is in orbit.
  • Lots of performance fixes (to hopefully help offset the amount of mods).
  • Moons with active weather will give higher loot value.
  • Removes the item limit at the Company desk.
  • Tons of emotes and suits.
  • Cosmetic ship items will stay even after you get fired.
  • Loot scanner shows the total value of items in your ship.
  • Item weight is displayed in KG instead of LBs (can be turned off by just disabling the mod).

Moons

9 new moons (From easiest to hardest)
  • Aquatis (C), a mostly-underwater moon with a few islands.
  • Atlantica (B), a time-locked moon, doomed to flood over and over.
  • Asteroid-13 (B), a rogue moon with no sun.
  • 10 EGypt (B), an egyptian themed moon.
  • Infernis (A), a scorching-hot volcanic moon.
  • Gratar (A), a moon with a huge factory controlled by an AI gone rogue.
  • Polarus (A), a frozen-over vault from before the Company went bankrupt.
  • Acidir (S), a cursed acidic bog with high-value loot.
  • Etern (S+), a desert lab which was abandoned after experiments on creating living toys.

Interiors

Alongside the custom interiors that come with the moons, there are also 3 new ones:
  • Dungeon
  • Sewer
  • Mental hospital

Enemies

7 new enemies.
  • Dark Mist, a non-lethal enemy which messes with your vision.
  • Boomba. Self explanatory.
  • Mushrooms, which spread from player to player, making you deaf to your coworkers' voices.
  • Shy Guy/SCP-096. If you look at it for too long, it will chase you, and it *will* catch you.
  • Rolling Giant, an enemy which chooses randomly from every enemy behaviour pattern.
  • Weeping Angels, which occasionally replace coilheads.
  • The Haunted Harpist, who plays a serene tune, but gets aggressive if disturbed.

Enemy revamps

Revamps to the AI of most enemies in the game.
  • All enemies can trigger (and be killed by) landmines and turrets
  • Humanoid enemies (and modded enemies) will mimic the voices of players in the lobby. This is synced, so all players hear the same voice at the same time
  • The Bracken will now flicker nearby lights and dim player flashlights
  • Forcing the lights back on with the breaker box will anger the bracken, as will taking the apparatus
  • The Bracken now drags you to its room before killing you
  • Centipedes can be removed from player's heads without a shovel by spamming the use button, but this may hurt you
  • The Ghost Girl has new voice lines and will now haunt your walkie-talkie
  • Coilheads will slowly turn their head to face you if you're staring at them
  • The Masked now has more complex behaviour, such as attacking you with items, using the terminal and calling fake dropships to lure you

New mechanics

Several new (configurable) game mechanics
  • Polaroid cameras. Take photos to sell to the company. The more dangerous, the better the value.
  • Huntdowns. Get daily missions to hunt down monsters for loot.
  • Dinosaur minigame.
  • Kitties!!! Pet them to calm them down.
  • Malfunctions. The ship is old and worn, so there's a chance for things to go wrong. If you don't recover all the bodies, the chance doubles.
  • Emergency dice. Roll them for a chance to get something good, a chance to get something bad.
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