AccurateStaminaDisplay
Fixes the stamina meter display on the HUD, so it more accurately represents your current stamina percentage.
CHANGELOG
v2.2.0
- Added a new stamina meter graphic with re-aligned segments (for the exhaustion breakpoint)
- Thx riveren for the suggestion and the graphic itself!
- Applies to all settings other than "Empty" (which uses the original graphic)
v2.1.4
- Fixed ChangeColor setting having inconsistent behavior
v2.1.3
- Minor performance optimizations
v2.1.2
- Fixed a couple of cases where AlwaysShow will still draw the red meter even when stamina should be invisible
v2.1.1
- Retooled fix from v2.0.3 to fix the meter color flickering when dismounting ladders
v2.1.0
- ExhaustionIndicator setting now supports dropdown with LethalConfig
v2.0.4
- Previous change now also applies to flying with a jetpack (or tulip snakes)
v2.0.3
- Movement is no longer considered hindered when climbing a ladder
v2.0.2
- Fixed an oversight that caused AlwaysShow + InhalantInfo to create some ugly color combinations
v2.0.1
- Fixed red bar still being visible while critically injured when using AlwaysShow
- When using ChangeColor or AlwaysShow, the bar will appear red now when you are "hindered" (stuck in spider webs or deep water)
v2.0.0
- Complete code rewrite
- Simplified the config
- Should feel exactly the same in-game, but hopefully a lot cleaner and neater under the hood
- ShyHUD compatibility
v1.2.0
- Added "AlwaysShowRedPortion" setting to display the last 20% of the stamina bar as red always
- Similar to "EmptyEarly", this makes it easy to tell when releasing the sprint key would cause exhaustion
- This still allows you to measure how long exhaustion will last, as well as how long you can keep sprinting before automatic exhaustion
- The best of all worlds!
- "ExhaustedRed" must be enabled and "EmptyEarly" must be disabled or this setting will not take effect
v1.1.2
- Added "EmptyEarly" setting to restore the vanilla game's behavior of displaying an empty stamina meter for the last 20%
- This makes it easier to tell when releasing the sprint key would lead to early exhaustion
- However, this makes it more difficult to tell exactly how much longer exhaustion will last
v1.1.1
- Adjusted the green used by the inhalant palette
v1.1.0
- "InhalantInfo" configuration setting added
- Gradually shifts the color of the meter as you inhale TZP for endurance
- Light usage = yellow. Heavy usage = green. Overdose = white.
- Refactored how the player script is referenced
v1.0.2
- Meter no longer turns red when critically injured (seems this also caused the flickering bug)
v1.0.1
- "ExhaustedRed" configuration setting is now enabled by default
- Fixed a bug that caused meter color to erroneously flicker
v1.0.0
- Initial release