BarberFixes
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Last updated | 3 months ago |
Total downloads | 162761 |
Total rating | 14 |
Categories | BepInEx Monsters Bug Fixes |
Dependency string | ButteryStancakes-BarberFixes-1.1.0 |
Dependants | 181 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Barber Fixes
All players need to have this mod installed.
Fixes bugs with the Barber:
- Fixed the Barber AI so it actually functions when multiple Barbers spawn.
- In vanilla, only the first Barber spawned would work as expected. Any future Barbers would slide around with no sound or animations and then eventually get stuck in place.
- Fixed some unsafe code in the Barber AI, causing them to freeze in place and generate errors in the console.
- This doesn't happen in vanilla because the code responsible doesn't run at all (due to the first bug)
- Fixed all Barbers (sometimes) freezing in place indefinitely when the first Barber kills someone that isn't the host.
- Fixed drumroll sometimes being desynced from the first jump that happens after a player is killed.
- Fixed the drumroll playing (and overlapping the immediate "parade" sound) when a Barber first spawns.
Also adds some config settings to re-enable certain behaviors:
OnlyOneBarber
- When disabled, up to 8 Barbers are allowed to spawn in one day, like before v62. In vanilla, Barbers have been spawn-capped at 1, likely to hide the synchronization issues mentioned above.SpawnInPairs
- When enabled, Barbers will spawn in groups of 2, like "intended" in the first v55 beta. VentSpawnFix is REQUIRED for this to function!DrumrollFromAll
- When enabled, all Barbers will do a drumroll before they "jump." In vanilla, only the original Barber plays the drumroll. It's unclear whether this is intended or an oversight (the code is inconclusive)