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BarberFixes
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
CHANGELOG
v1.3.1
- Switched dependency from Vent Spawn Fix to Spawn Cycle Fixes, as the former has been merged into the latter.
- Removed door open fix (fixed in vanilla)
v1.3.0
- Lobby Compatibility integration
- Increased the maximum value for
MaxCount - Replaced
SpawnInPairssetting with newSpawnInGroupsOfsetting
v1.2.3
- Replaced
OnlyOneBarbersetting with newMaxCountsetting - Reduced lag spikes
- When a new Barber spawns
- When Barbers accelerate hourly
v1.2.2
- Improved compatibility with custom moons that spawn Barbers outside
v1.2.1
- Publicized some code in the assembly to allow compatibility with other Barber mods (Clay Surgeon Overhaul)
v1.2.0
- Fixed Barbers being unable to open doors
v1.1.0
- Added an
ApplySpawningSettingsconfig option to improve compatibility with other content configuration mods (ex: LethalQuantities) - Added an
OnlyOneBarberconfig option. Disabling this will let 8 Barbers spawn per day again. - Fixed a bug where the drumroll overlaps the immediate "parade" sound when a Barber spawns.
- Switched dependency from LethalFixes to Vent Spawn Fix, as the latter's group spawn fix is no longer included in the former.
v1.0.0
- Initial release.