Fixed Treat Blizzard Like Fog setting for Forest Keepers being nonfunctional ever since v80 (thanks SillyFilly)
Updated for compatibility with latest version of Scandal's Tweaks
v0.6.3
Adjusted behavior from v0.6.2 so that Old Birds aren't quite as stupid about chasing players they already saw in the Cruiser
v0.6.2
When using Patch Enemy Protection (with Scandal's Tweaks), Old Birds that are behind the car will no longer see you in the seats
Removed No Roadkill setting for kidnapper fox (CruiserImproved no longer enables the car to kill the fox)
Moderately reduced the stamina cost for rocking the Cruiser
v0.6.1
Additional Cruiser changes (these didn't quite make the cut in v0.5.0!)
Turbo Boosts setting (reduce max turbos, or disable them altogether)
Patch Enemy Protection setting
When this setting is enabled, several interactions which erroneously grant invincibility to players in the context of the Cruiser will be fixed
For example, Forest Keepers will now be able to grab players directly off the roof of the truck, or out of the seats (which is normally blocked when the backdoor is closed, even if that player isn't hiding in the back)
If you also have Scandal's Tweaks installed, Old Birds and baboon hawks will be able to see players sitting in the front seats (like other enemies)
Fire exit fixes
New Offense/Dine fire exits having correct interaction settings now (text/timer)
Duplicate fire exits should no longer generate in interiors (for certain mod packs) when Proportional Fire Exits enabled
Some bugfixes which all clients need (which I couldn't include in Buttery Fixes since it's client-side)
Fixed some circumstances causing RNG (mainly enemy spawns) to reset mid-round, instead of only at the start of a new day
Fixed Cadavers' "spore coughs" frequency for non-severe infections being broken (which fixes itself only after being sprayed with weed killer)
v0.6.0
Fire exits (EXPERIMENTAL changes, all disabled by default)
A setting to adjust how fire exits generate
Fire exits will be distributed throughout the interior, dependent on the number of fire exits, proportional to distance from main entrance
ex: A moon with 1 fire exit will always place a fire exit in the furthest 51-100% of possible fire exit spawns
ex: A moon with 3 fire exits will have main entrance, a fire exit at 26-50%, a fire exit at 51-75%, and a fire exit at 76-100%
This setting also is not compatible with Fairer Fire Exits and will automatically disable itself if both are enabled
A setting to restore Offense's v9 fire exit
A setting to restore Dine's v49 and v56 fire exits
Adjust Scrap Weights no longer impacts chemical jugs, stop signs, or yield signs
Adjust Weapon Weights setting
Increases the weight of the shovel
Makes stop signs and yield signs weigh less than the vanilla shovel (to incentivize risking the scrap value)
A setting to disable Butler's player search (running around the interior with broom stashed) in singleplayer