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ButteRyBalance

A collection of rebalances for several aspects of the game. Fully configurable, and fully networked - the host controls everything!

CHANGELOG

v0.4.1

  • Community wishlist additions!
    • Restored some options removed in v0.4.0
      • Shrink Rend interior
      • Adjust Embrion spawns
    • An option to make Vow foggier again (like before v72)
    • Adjustments for March's outdoor spawns
    • Reduced HP for Backwater Gunkfish
    • Input buffer for shovels/traffic signs
  • An option to reduce night vision beta back to values in v80 beta
  • Improved the scan command's accuracy when using Consolidate option on Dine

v0.4.0

  • v81 compatibility
    • Removed several outdated options, and disabled many others (by default)
    • I strongly recommend re-doing your config, as this was a pretty major overhaul
  • Infestations
    • Fixed several bugs which made enemies break spawn rules on days after an infestation had occurred
    • Thumper infestations now increase max count from 4 to 8
    • New snare flea infestations
    • New coilhead infestations
    • New Backwater Gunkfish infestations
  • Hoarding bugs: Option to reset annoyance (from player proximity) when entering chase
  • Kidnapper fox: Option to grant immunity to Cruiser (which is the case in vanilla, but only as a result of a bug, which CruiserImproved fixes)
  • Spore lizard: Option to reduce power level from 1 to 0.5 (like Backwater Gunkfish)
  • Cadaver Growths: Option to increase power level from 2 to 4
  • Option to restore spike traps in mineshafts
  • Increased pro-flashlights back to $32

v0.3.2

  • Infestation rework now requires Spawn Cycle Fixes to be installed
  • Added thumper infestations
  • Dine's Consolidate option now spawns 40% as many items worth 1.75x each
    • When transporting fewer items, 1:1 value is just too strong. Similarly, just 50% spawns still made items too dense.
    • This is still abnormally high compared to other moons, Artifice included, so it should still feel worth visiting
  • Added a setting to make the Cruiser instakill Forest Keepers again
  • Added requested setting to disable coil-heads' recharge mechanic from v60

v0.3.1

  • AddV73Extra setting for Dine
    • Increases item spawns from 22-25 to 28-44, to offset low value items

v0.3.0

  • Updated for v73
  • Added a setting to remove spike traps from spawning beside entrances
  • Added settings to restore snowmen on Rend, Dine, and Titan
  • Added several new scrap "presets" to Dine:
    • DontChange: Vanilla (or other mods) take priority
    • Rollback: Same as the "Buff Scrap" option from v0.2.4
    • AddV73: v72's spawn pool plus the new v73 items
    • Consolidate: v73's spawn pool, but half as many items spawn worth double value each

v0.2.4

  • Removed YesFox dependency and vain shroud settings
    • v1.1.5 now supports per-moon overrides so you should set them up there instead

v0.2.3

  • v70 compatibility
    • Removed TZP buff (TZP was buffed even further in vanilla)
  • Fixed oversight where Kill Switch did not prevent interior settings (except Shrink Mineshafts) from taking effect

v0.2.2

  • Fixed maneaters not crying when they spawn outside on custom moons (until players enter the building)
  • Fixed Old Birds being unable to fly when Restore Mech Riding is enabled

v0.2.1

  • Migrated Forest Keepers' Forget Out-of-Sight Players setting to Buttery Fixes (it's a host-sided bug fix)
  • Fixed butlers' Squishy setting not properly syncing between players in multiplayer
  • Fixed some RPC errors due to a typo (my bad!)

v0.2.0

  • Restored mech riding! From v64
  • Migrated foggy weather rework to Chameleon
    • The setting in this mod now just reduces the maximum allowed thickness of the fog
    • Using both together will give you the same results as before
  • Adjustments to infestations rework
    • Added Barber infestations
    • 2 infestation enemies spawn immediately before landing, like vanilla
  • Adamance's Buff Scrap setting no longer applies to mineshaft
  • Dine adjustments:
    • Increased outdoor power level to 10
    • Sharply reduced Forest Keeper chance
  • Adjustments to Assurance, Vow, March, and Offense loot
    • Added bees and gold bars to Offense
  • Adjustments to Rend enemy pool
  • Fixed random objects (boulders) spawning where they make it impossible to use the entrances
  • Fixed crouch state not syncing with other players (lets you hide from Old Birds and Forest Keepers in multiplayer)
  • Fixed an exploit with negative luck furniture

v0.1.0

  • Initial pass on moon balance
  • Several new options for enemies and items
  • Reworked foggy weather
  • Reworked infestations
  • Oh hey, a wiki!

v0.0.1

  • VERY early release
  • Stay tuned for more!