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ButteRyBalance
A collection of rebalances for several aspects of the game. Fully configurable, and fully networked - the host controls everything!
CHANGELOG
v0.6.0
- Fire exits (EXPERIMENTAL changes, all disabled by default)
- A setting to adjust how fire exits generate
- Fire exits will be distributed throughout the interior, dependent on the number of fire exits, proportional to distance from main entrance
- ex: A moon with 1 fire exit will always place a fire exit in the furthest 51-100% of possible fire exit spawns
- ex: A moon with 3 fire exits will have main entrance, a fire exit at 26-50%, a fire exit at 51-75%, and a fire exit at 76-100%
- This setting also is not compatible with Fairer Fire Exits and will automatically disable itself if both are enabled
- A setting to restore Offense's v9 fire exit
- A setting to restore Dine's v49 and v56 fire exits
- A setting to adjust how fire exits generate
Adjust Scrap Weightsno longer impacts chemical jugs, stop signs, or yield signsAdjust Weapon Weightssetting- Increases the weight of the shovel
- Makes stop signs and yield signs weigh less than the vanilla shovel (to incentivize risking the scrap value)
- A setting to disable Butler's player search (running around the interior with broom stashed) in singleplayer
- Cruiser changes should no longer apply at all with Version-55 Company Cruiser installed
- A setting to reduce weed killer's damage (when spraying Cadaver-infected players)
v0.5.0
- Jetpack nerfs
- Jetpack now "warms up" to full speed after first taking off
- Jetpack now has variable speed/handling based on weight
- At 52lbs (just jetpack) it has vanilla speed, but with slightly worse acceleration/turning
- Heavy weights significantly drop speed, but make it easier to control directional movement
- Cruiser nerfs
- Now costs $700
- Sharply reduced HP regen, to make weed killer more of a necessity
- Takes increased damage from collisions with enemies and walls
- Now takes damage from crashing into trees again (but not snowmen)
- Items on top of the Cruiser, or in the back with the door open, are now lost when entering orbit
- "Rocking" the car now costs stamina
- Fixed a lobby crash which resulted from certain seeds setting invalid item discounts
- Fixed an error with
No Keys in Cavernwhich would sometimes prevent keys from spawning during a round - Adamance now punishes those with hubris
v0.4.2
- A setting to reduce Cadaver frequency on Adamance
- Restored the settings to disable vains on Titan and Embrion
Dineshaftsetting now also increases the number of scraps which spawn in mineshaft forDontChangeandConsolidatesettings- A setting to buff stun grenade effectiveness against some enemies
- Fixed discount distribution (thanks MakuAureo)
- Fixed discounts being "wasted" by overwriting existing discounts on items
- "Later items" like Cruiser and belt bags are more likely to be chosen for discounts
- Added settings to customize Jetpack/Cruiser prices (and bumped Cruiser back up to $400 by default)
- Maneater and Cadaver Blooms can now be targeted outside by Old Birds and Baboon Hawks
- Keys no longer spawn inside cavern tiles on mineshafts
v0.4.1
- Community wishlist additions!
- Restored some options removed in v0.4.0
- Shrink Rend interior
- Adjust Embrion spawns
- An option to make Vow foggier again (like before v72)
- Adjustments for March's outdoor spawns
- Reduced HP for Backwater Gunkfish
- Input buffer for shovels/traffic signs
- Restored some options removed in v0.4.0
- An option to reduce night vision beta back to values in v80 beta
- Improved the
scancommand's accuracy when usingConsolidateoption on Dine- Values displayed will still not be correct without Lethal Fixes, or Buttery Fixes'
ScanImprovementssetting
- Values displayed will still not be correct without Lethal Fixes, or Buttery Fixes'
v0.4.0
- v81 compatibility
- Removed several outdated options, and disabled many others (by default)
- I strongly recommend re-doing your config, as this was a pretty major overhaul
- Infestations
- Fixed several bugs which made enemies break spawn rules on days after an infestation had occurred
- Thumper infestations now increase max count from 4 to 8
- New snare flea infestations
- New coilhead infestations
- New Backwater Gunkfish infestations
- Hoarding bugs: Option to reset annoyance (from player proximity) when entering chase
- Kidnapper fox: Option to grant immunity to Cruiser (which is the case in vanilla, but only as a result of a bug, which CruiserImproved fixes)
- Spore lizard: Option to reduce power level from 1 to 0.5 (like Backwater Gunkfish)
- Cadaver Growths: Option to increase power level from 2 to 4
- Option to restore spike traps in mineshafts
- Increased pro-flashlights back to $32
v0.3.2
- Infestation rework now requires Spawn Cycle Fixes to be installed
- Added thumper infestations
- Dine's
Consolidateoption now spawns 40% as many items worth 1.75x each- When transporting fewer items, 1:1 value is just too strong. Similarly, just 50% spawns still made items too dense.
- This is still abnormally high compared to other moons, Artifice included, so it should still feel worth visiting
- Added a setting to make the Cruiser instakill Forest Keepers again
- Added requested setting to disable coil-heads' recharge mechanic from v60
v0.3.1
AddV73Extrasetting for Dine- Increases item spawns from 22-25 to 28-44, to offset low value items
v0.3.0
- Updated for v73
- Added a setting to remove spike traps from spawning beside entrances
- Added settings to restore snowmen on Rend, Dine, and Titan
- Added several new scrap "presets" to Dine:
DontChange: Vanilla (or other mods) take priorityRollback: Same as the "Buff Scrap" option from v0.2.4AddV73: v72's spawn pool plus the new v73 itemsConsolidate: v73's spawn pool, but half as many items spawn worth double value each
v0.2.4
- Removed YesFox dependency and vain shroud settings
- v1.1.5 now supports per-moon overrides so you should set them up there instead
v0.2.3
- v70 compatibility
- Removed TZP buff (TZP was buffed even further in vanilla)
- Fixed oversight where
Kill Switchdid not prevent interior settings (exceptShrink Mineshafts) from taking effect
v0.2.2
- Fixed maneaters not crying when they spawn outside on custom moons (until players enter the building)
- Fixed Old Birds being unable to fly when
Restore Mech Ridingis enabled
v0.2.1
- Migrated Forest Keepers'
Forget Out-of-Sight Playerssetting to Buttery Fixes (it's a host-sided bug fix) - Fixed butlers'
Squishysetting not properly syncing between players in multiplayer - Fixed some RPC errors due to a typo (my bad!)
v0.2.0
- Restored mech riding! From v64
- Migrated foggy weather rework to Chameleon
- The setting in this mod now just reduces the maximum allowed thickness of the fog
- Using both together will give you the same results as before
- Adjustments to infestations rework
- Added Barber infestations
- 2 infestation enemies spawn immediately before landing, like vanilla
- Adamance's
Buff Scrapsetting no longer applies to mineshaft - Dine adjustments:
- Increased outdoor power level to 10
- Sharply reduced Forest Keeper chance
- Adjustments to Assurance, Vow, March, and Offense loot
- Added bees and gold bars to Offense
- Adjustments to Rend enemy pool
- Fixed random objects (boulders) spawning where they make it impossible to use the entrances
- Fixed crouch state not syncing with other players (lets you hide from Old Birds and Forest Keepers in multiplayer)
- Fixed an exploit with negative luck furniture
v0.1.0
- Initial pass on moon balance
- Several new options for enemies and items
- Reworked foggy weather
- Reworked infestations
- Oh hey, a wiki!
v0.0.1
- VERY early release
- Stay tuned for more!