ButteryStancakes-ButteryFixes icon

ButteryFixes

Fixes a lot of miscellaneous gameplay issues with vanilla. See store description for more details (and recommendations for other great bugfix packages)

Last updated 2 weeks ago
Total downloads 399708
Total rating 24 
Categories Misc BepInEx Client-side Server-side Bug Fixes Tweaks & Quality Of Life
Dependency string ButteryStancakes-ButteryFixes-1.10.8
Dependants 253 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Buttery Fixes

A collection of miscellaneous vanilla-compatible bug fixes that were too small to release as individual mods.

List of Changes

For a full list, please consult the Changelog tab. Below is just a summary of the most important changes

General

Host only

  • Fixed stormy weather sometimes "getting stuck" and not targeting metallic items for the rest of a session
  • Fixed ordered items remaining inside the dropship after you are fired or the challenge moon resets, giving you a free "head start"
  • The dropship's inventory will now be remembered when rehosting a save
    • Only applies if the file was both saved & loaded with this mod active
  • Cruiser fixes
    • Fixed items being lost in orbit when dropped inside of an already magnetized Cruiser
    • Cruiser is lost when fired or between challenge moon attempts

Client-side

  • Fixed quicksand not spawning during Rainy weather (as of v64)
  • Ladder fixes
    • These only apply if not using Fast Climbing or BetterLadders
    • Stamina no longer drains if you try to sprint while climbing
    • You no longer climb slower/faster if you were moving up/down a slope
  • "CRITICAL INJURY" popup on HUD now only displays when you have actually been critically injured (limping, unable to sprint)
  • The endgame stats screen now shows the correct amount of scrap in the level
  • The casualties/bodies recovered screen now displays accurate fee percentages
  • Data chips will now disappear for all players after being picked up
  • Fixed TZP effects and mineshaft echo persisting after you are fired or change save files

Entities

Host only

  • Fixed masked players subtracting from "outdoor power level" on death (allowing more dogs, giants, etc. to spawn)
  • Fixed Old Birds still spawning after all "dormant" Old Birds on the moon wake up (causing them to instantly appear in a random location)
  • Fixed Old Birds not adding to outdoor power or their maximum spawn count (of 20) if they are woken up by unplugging the apparatus.
  • Fixed the broken "global clock" for nutcrackers (they are now more likely to "inspect" in sync with each other)
  • Fixed hoarding bugs and baboon hawks acting strangely if you disconnect mid-day and then host a game again
  • Fixed bracken enraging on players immediately when shot by a nutcracker

Client-side

  • Fixed Old Birds' stomps and dying Forest Keepers hurting you while you are inside the ship
  • The Kidnapper Fox won't kill you in the ship unless it has recently been attacked/stunned by a player
  • Fixed slimes still dealing damage while "tamed" by a boombox if they haven't been "angered" by attacking them at least once
  • Fixed eyeless dogs getting stuck in aggro when making a lot of noise in one spot
  • Restored some missing text in the bestiary
  • Masked players should now look almost identical to the player that was converted
    • Suits with accessories (bee, bunny) now display for mimics
    • Rank sticker will now actually show the level of the converted player
    • Conversion via Tragedy mask will now create a mimic wearing Tragedy

Items

Host only

  • Fixed conductivity across several items (toilet paper is no longer conductive, cookie mold pans are now conductive, etc. Configurable)

Client-side

  • Flashlight fixes
    • Fixed multiple flashlights in your inventory preventing pocketed lights from shining
    • Fixed flashlights turning themselves on when stored with default keybinds
  • Damage should now be handled more consistently when firing the shotgun at multiple enemies
  • Fixed certain items being audible when they hit the floor no matter where you are on the map
    • This affected large axles, plastic fish, easter eggs, bee hives, zap guns, sticky note, and clipboards
  • Fixed kitchen knives not showing "Value: $35" on scan until the save file is reloaded
  • Fixed whoopie cushions showing a red cube on the "Scrap collected" screen
  • Fixed boombox pitch being incorrect if you charge it after it reaches low battery

Config

Host only

  • RandomizeDefaultSeed - Randomizes the seed when starting a new save file instead of always defaulting to 0. This will change starting weather, discounts, and decor rotation.
  • MakeConductive - Disables non-conductive vanilla items being made conductive by this mod, if you are used to vanilla properties
  • MaskHornetsPower - Enables mask hornets contributing 2 to the indoor power level. (This behavior is unused in vanilla due to their special spawn conditions)
    • Leaving this option disabled lets additional monsters spawn to replace dead butlers, like vanilla
  • FixJumpCheese - Jumping/landing while moving near dogs alerts them, preventing an exploit where you can move past them silently at sprinting speed.
  • KeysAreScrap - Keys can finally be sold for $3, but they get deleted if your entire team dies.
  • UnlimitedOldBirds - Disables both of the fixes made to Old Birds spawning, so it matches vanilla's behavior.
    • This allows Old Birds to continue spawning after all the ones present on the map have "woken up." This will cause them to appear out of thin air! (They do not have a proper spawning animation for this situation)
    • This also makes Old Birds that spawn from apparatus not add to power count or spawn caps, meaning they do not affect natural outdoor spawns.
  • LimitSpawnChance - Prevents certain enemies with ramping spawn chances (baboon hawks, nutcrackers, mimics, etc.) from exceeding the max spawn weight and dominating enemy spawns.
    • For example, Rend already has nutcrackers set to 100 spawn weight (the "maximum" value for all vanilla levels)
    • However, nutcrackers gradually increase their spawn chances as more spawn (with 2 nutcrackers on the map, the 3rd has ~1.05x spawn chance, and so forth)
    • This multiplier allows nutcrackers to exceed 100 weight, which doesn't seem to be intended

Client-side

  • GameResolution - Change game resolution (featuring "high" and "low" settings unused in vanilla)
    • Leave on DontChange for vanilla resolution, or automatic compatibility with other resolution mods
  • MusicDopplerLevel - Reduce or entirely disable the pitch distortion of music players when moving around
  • ShowApparatusValue - Replaces "???" text when scanning the apparatus with its actual value.
  • ScanOnShip - When in orbit or at The Company, the "scan" command in the terminal will return the number of items you have on the ship and how much total value they are.
  • FixFireExits - Rotates fire exit teleporters so you are always facing forward when using them.
  • RestoreShipIcon - Fixes the ship's icon not displaying next to the arrow when the cameras are observing a player that's outside.

Recommendations

If you want a largely bug-free vanilla experience, I strongly suggest checking out all of the mods below (they all work great when used together):