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ButteryStancakes-ButteryFixes-1.4.0 icon

ButteryFixes

Fixes a lot of miscellaneous gameplay issues with vanilla. See store description for more details (and recommendations for other great bugfix packages)

Date uploaded 3 months ago
Version 1.4.0
Download link ButteryStancakes-ButteryFixes-1.4.0.zip
Downloads 355
Dependency string ButteryStancakes-ButteryFixes-1.4.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Buttery Fixes

A collection of miscellaneous vanilla-compatible bug fixes that were too small to release as individual mods.

List of Changes

General

Host only

  • Fixed ordered items remaining inside the dropship after you are fired or the challenge moon resets, giving you a free "head start"
  • The dropship's inventory will now be remembered when rehosting a save
    • Only applies if the file was both saved & loaded with this mod active
  • Fixed spike trap spawns not being spaced out properly on Rend

Client-side

  • Ladder fixes
    • These only apply if not using Fast Climbing or BetterLadders
    • Stamina no longer drains if you try to sprint while climbing
    • You no longer climb slower/faster if you were moving up/down a slope
  • "CRITICAL INJURY" popup on HUD now only displays when you have actually been critically injured (limping, unable to sprint)
  • "Most profitable" is now, like the other titles, awarded to the player who collected the most scrap that round, rather than combining all previous rounds
  • The casualties/bodies recovered screen now displays accurate fee percentages
  • Fixes to local player rendering
    • Your shadow no longer has two helmets (removed the bigger one that didn't animate)
    • Can no longer see floating "V.I.P. Employee" and rank badges when reeling up a shovel
    • Bee antennae and bunny ears now display correctly on your shadow
  • Data chips that have been picked up will disappear for all players without leaving and relanding

Entities

Host only

  • Fixed masked players subtracting from "outdoor power level" on death (allowing more dogs, giants, etc. to spawn)
  • Fixed Old Birds still spawning after all "dormant" Old Birds on the moon wake up (causing them to instantly appear in a random location)
  • Fixed the broken "global clock" for nutcrackers (they are now more likely to "inspect" in sync with each other)
  • Fixed hoarding bugs and baboon hawks acting strangely if you disconnect mid-day and then host a game again
  • Fixed bracken enraging on players immediately when shot by a nutcracker
  • Fixed error when spider is shot by a nutcracker

Client-side

  • Fixed buggy interactions with tulip snakes and jetpacks cancelling each other out
  • Fixed Old Birds stomps dealing damage while you are inside the ship
  • Fixed butlers skipping their random attack chance when bumping into them while they are passive
  • Fixed slimes still dealing damage while "tamed" by a boombox if they haven't been "angered" by attacking them at least once
  • Fixed snare fleas and tulip snakes opening doors while attached to a player
  • Restored v49's visual effect where blood fills your visor when a masked player is converting you
  • Added a failsafe to protect against masked players sometimes turning invisible and causing extreme lag
  • Bestiary fixes
    • Fixed lack of capitalization in "mask hornets" on list
    • Fixed incomplete sentence in old birds' entry
    • Restored some missing info in the nutcracker's entry
  • Masked players should now look almost identical to the player that was converted
    • Suits with accessories (bee, bunny) now display for mimics
    • Rank sticker will now actually show the level of the converted player
    • Conversion via Tragedy mask will now create a mimic wearing Tragedy

Items

Host only

  • Fixed conductivity across several items (flasks are no longer conductive, cookie mold pans are now conductive, etc. Configurable)

Client-side

  • Shotgun fixes
    • Fixed inventory icons disappearing for all players whenever another player reloads
    • Fixed shotgun dealing damage to the same enemy multiple times in the same shot
    • The shotgun will now consistently hit up to 10 targets (vanilla's limit) in one shot
      • Dead bodies no longer take up "slots", and monsters with multiple colliders also won't use up more than a single slot
    • Fixed shell being visible through the barrels when standing far away from the gun
    • Shells now sync for all clients during the reload animation (when another player or nutcracker is reloading)
  • Fixed certain items being audible when they hit the floor no matter where you are on the map
    • This affected large axles, plastic fish, easter eggs, bee hives, zap guns, sticky note, and clipboard
  • Fixed kitchen knives not showing "Value: $35" on scan until the save file is reloaded
  • Fixed whoopie cushions showing a red cube on the "Scrap collected" screen
  • Fixed boombox pitch being incorrect if you charge it after it reaches low battery
  • Fixed Doppler effect erroneously applying to your own jetpack when you are flying with one
  • Fixed TZP effects persisting after you are fired or change save files
  • Many visual fixes for the Tragedy mask

Config

Host only

  • MakeConductive - Disables non-conductive vanilla items being made conductive by this mod, if you are used to vanilla properties
  • MaskHornetsPower - Enables mask hornets contributing 2 to the indoor power level. (This behavior is unused in vanilla due to their special spawn conditions)
    • Leaving this option disabled lets additional monsters spawn to replace dead butlers, like vanilla
  • FixJumpCheese - Jumping/landing while moving near dogs alerts them, preventing an exploit where you can move past them silently at sprinting speed.
  • KeysAreScrap - Keys can finally be sold for $3, but they get deleted if your entire team dies.

Client-side

  • GameResolution - Change game resolution (featuring "high" and "low" settings unused in vanilla)
    • Leave on DontChange for vanilla resolution, or automatic compatibility with other resolution mods
  • MusicDopplerLevel - Reduce or entirely disable the pitch distortion of music players when moving around

Recommendations

If you want a largely bug-free vanilla experience, I strongly suggest checking out all of the mods below (they all work great when used together):

CHANGELOG

v1.10.2

  • Removed some redundant fixes (as of latest patch)
  • Fixed the cabin doors using the wrong sounds on Rend and Adamance
  • Fixed Teeth not being collected when magnetizing the Cruiser
  • Consistency tweaks to item sounds
  • Old Birds and Forest Keepers no longer interfere with items (soccer balls & whoopee cushions) when they are inside the ship
  • Fixed throwables (stun grenades, easter eggs, etc.) falling through catwalks and other metal gratings when thrown
  • Fixed some enemy line-of-sight issues on Dine
  • Spike traps no longer spawn inside of the elevator

v1.10.1

  • Hotfix for stormy weather patch sometimes(?) causing an exception on startup

v1.10.0

  • Removed some redundant fixes implemented in v64
  • Fixed stormy weather not targeting items as of v64
  • Soccer ball fixes
    • Fixed soccer ball being impossible to scan
    • Fixed soccer ball making you invisible to nutcrackers
  • Fixed Old Birds being immune to the Earth Leviathan (new bug since v60)
  • Spray paint cans ordered during the same round can now have different colors
  • Fixed maneater opening doors while held by the player
  • Fixed some surface lights turning off on Dine or Artifice when power goes out
  • Fixed players endlessly tracking blood if they are critically injured right before end-of-round recovers their HP

v1.9.0

  • Migrated some features to Chameleon, a new mod
    • Removed FancyEntranceDoors setting
    • Removed snow-recolored boulders
  • Fixed Forest Keepers' sight timers being unclamped
  • Fixed some interior bugs when landing on March after visiting any previous moon
  • Maybe fixed fancy lamps spawning underneath tables?
  • Fixed a certain prop in the manor blocking item grabs
  • Players who die in the ship get auto-collected :-)
  • Fixed some factory rooms having unpaintable floors
  • Fixed water droplet rendering in the caves when standing underneath them

v1.8.1

  • Reverted door haunt behavior to vanilla
  • Further improvements to player animations when scrolling items (thx again pacoito)
  • Fixed audio echo persisting permanently if you quit to main menu while inside a mineshaft
  • Enemies won't kick the soccer ball out of the ship as it's leaving
  • The dog ship patch from v1.3.1 should now apply when the ship door is open as well
  • Reduced several console logs to "Debug" level for better filtering

v1.8.0

  • Some improvements to player animation consistency when scrolling through the hotbar. Thanks pacoito!
  • Cruiser fixes
    • Items placed into the back of a magnetized Cruiser now get auto-collected
      • Fixed items inside a magnetized Cruiser sometimes being lost in orbit
    • Cruiser no longer carries over when fired or after completing a challenge moon attempt
  • Fixed Earth Leviathan killing players that are inside the ship
  • Fixed compass showing on radar when observing a dead body (even inside the building)
  • Fixed haunted doors being increasingly more frequent in multiplayer (the more people using this mod, the better it'll work)
  • Fixed dead enemies kicking the soccer ball
  • Fixed some items showing unusually high or low random value on the terminal's "scan" command

v1.7.2

  • Fixed softlock when landing on March

v1.7.1

  • Fixed fancy doors persisting between days regardless of interior type
  • Fixed maneater AI breaking when they get crushed by a spike trap as a baby

v1.7.0

  • v61 compatibility
    • Removed redundant fixes
    • Doppler setting now applies to elevator jingle
    • Fixed conductivity of v60 items
  • FancyEntranceDoors now changes the entrance appearance based on the currently active interior (for all vanilla levels)

v1.6.2

  • Fixed Cruiser engine alerting dogs twice in a single tic
  • Dogs now hear the Cruiser radio when it is turned on

v1.6.1

  • "Reduced" setting now further reduces the Doppler effect on the Cruiser radio
  • Fixed Experimentation having the wrong weather on screen immediately after being fired
  • Fixed Old Birds not adding to spawn cap or power count when they wake up from the apparatus being unplugged
    • This does not apply if you enable the UnlimitedOldBirds setting
  • Added a warning if using Lethal Quantities without enabling UnlimitedOldBirds
  • Fixed mimics rolling their sprint chance per player (instead of just once) when attacked
  • Added smoke particles to all burnt corpses (previously just Old Bird blowtorch and Cruiser explosions)

v1.6.0

  • Added a config setting to replace the main entrance doors with fancier ones on Rend, Dine, and Artifice
  • Disabled several unused out-of-bounds objects on vanilla levels (possible performance boost?)
  • Added a config setting to re-enable "killing" Old Birds with the Cruiser
  • Added a config setting to allow Old Birds to keep spawning after all dormant ones have woken up
    • Also fixed enemy spawns sometimes being skipped after all Old Birds wake up, if you don't enable this setting
  • Added a config setting to limit the spawn weight of entities to 100 (on vanilla maps)
  • Added a config setting to fix the ship icon not displaying next to the compass radar
  • Cozy lights and disco ball no longer interrupt firing sequence

v1.5.7

  • Hotfix for compatibility with Old Bird in [Everything Can Die]

v1.5.6

  • Fixed Artifice fire exit still facing the wrong way (oopsie)
  • ScanOnShip will now display items inside the Cruiser
  • Fixed destroyed Cruiser still showing health meters when sprayed with weed killer

v1.5.5

  • Kidnapper Fox won't kill players inside the ship unless it has been damaged/stunned
  • Tried to fix vanilla's XP reset bug
  • Fixed "[Near activity detected!]" not working with "masked" for clients
  • Some improvements to spray paint hit detection so it paints more clearly
    • My changes will be skipped if you are using BetterSprayPaint, which does the same things but better
  • Additional fixes for end-of-round screen
    • Fixed apparatus not actually being tracked in previous patch
    • Butlers now add their knife's value to the scrap total even if they aren't killed
    • Fixed letter grade calculation
  • Teleported bodies now get automatically collected
  • Randomly spawning boulders now match the aesthetic of snow planets better
  • Player bodies are now coated in blood when they die to butlers or spike traps

v1.5.4

  • Hotfix for a potential incompatibility with custom moons

v1.5.3

  • Fixed keys still adding to the value counter on the HUD when they aren't marked as scrap
  • Fixed the welcome mat price being inconsistent between $40 and $50
  • End-of-round scrap display now shows the correct numbers
  • The "Ship" scan node now moves with the ship (while landing, or taking off)
  • Fixed flashlight beams not showing up when other players were using them (due to some 1.5.2 code)
  • Fixed extension ladders not always beeping before they close
  • Weed killer is now inspectable
  • Fixed landmines still making the trigger sound when whacked with a shovel after they explode
  • Tried to fix some bugs with fog on Experimentation when using the jetpack

v1.5.2

  • Fixed flashlights turning each other off if you have multiple in your inventory
  • Fixed laser pointers shining through walls when pocketed
  • Config setting to rotate fire exit teleporters so you are always facing forward
  • Miscellaneous fixes to each moon
    • Dine: The pit outside of fire exit kills you instead of getting you stuck at the bottom forever
    • Experimentation, Offense, Adamance, Embrion, Titan: Fixed factory ambience not emitting from the main building

v1.5.1

  • Fixed items auto-collecting for clients at the start of each round
  • Migrated tulip snake fixes to Jetpack Fixes

v1.5.0

  • v56 compatibility
    • Removed several redundant fixes added to vanilla in v56
    • If you purchase the Cruiser and rehost it will be reloaded into the dropship
    • Fixed Old Birds' AI breaking when getting hit by the Cruiser
    • Fixed survival kit not giving you the right items
  • Config setting to re-roll starting seed
    • This will change the shop rotation, discounts, and weathers each time you create a new save file
  • Config setting to scan items on the ship when using terminal in orbit
  • Player corpse fixes
    • Now wear accessories (for bee & bunny suit, badges, stickers)
    • Fixed helmet using an old texture
    • Fixed legs wearing the wrong suit when you get snipped
    • All forms of explosive deaths now cause your corpse to appear burnt
    • Destroying the Cruiser no longer "melts" your corpse, just burns your suit
  • Fixed hum from breaker box when power is turned off by scripted events
  • Fixed dying giants crushing players inside the ship when they fall over
  • Fixed eyeless dogs getting stuck attacking permanently after hearing too many sounds in one spot
  • Miscellaneous fixes from GeneralImprovements (if you have both installed, GI's versions will be prioritized)
    • Fixed landmines not disappearing on ship radar or scanner after detonating
    • Fixed discounts not being displayed for the host when starting/loading a game
    • Fixed "MONITORING: Player" text not displaying username until switching the camera for the first time
    • Terminal now lets you order items in groups of 12, not 10

v1.4.1

  • Hotfix for MoreCompany compatibility

v1.4.0

  • Data chips now disappear for all players once they have been picked up
  • Fixed bee antennae and bunny ear shadows (they now attach to your helmet and animate as you move)
  • Fixed a logic error with the tinnitus effect from a shotgun being fired nearby
  • Fixed some enemy variables not resetting when you quit mid-day and rehost
    • Fixes hoarder bugs aggroing automatically without stealing items from them
    • Fixes baboon hawks trying to reach an inaccessible nesting point
  • Mimic fixes
    • Mimics stop moving on the map screen after they die
    • Mimics imitate player appearance much closer
      • Badges now update to match the player they converted (Intern, Employee, Leader, etc.)
      • Costume attachments (like from bee and bunny suits) now appear properly
      • Tragedy masks will no longer turn into Comedy when it attaches to your face
      • Tragedy mimics now actually wear Tragedy (previously, they would wear Comedy, but make Tragedy's crying noises)
  • Fixed whoopie cushion displaying a red box on the scrap collection screen
  • Fixed snare fleas and tulip snakes opening doors while attached to a player's head

v1.3.1

  • Added a config setting to patch the jump cheese for eyeless dogs
  • Fixed eyeless dogs killing you through the ship walls
    • Right now, only applies while the door is closed
  • Some nutcracker fixes
    • Fixed nutcracker tiptoe for clients (in case you aren't using LethalFixes already)
    • Nutcrackers tiptoe after 2 shots at any player (previously 2 shots for host, 3 shots for all other players)
    • Fixed nutcrackers not retaliating against players when taking damage if they finish reloading and no players are in sight
  • The shotgun can now only hit a maximum of 10 enemies in a single shot (vanilla limit)
    • It will still scan for 50 targets to prevent 1 monster from taking up multiple "slots"
    • If 11 or more enemies were registered, only the nearest 10 will be damaged
    • Invincible enemies are de-prioritized, so Jesters, Coil-heads, etc. won't block damaging other nearby enemies
  • Mod compatibility fixes
    • Apparatus scan text should have better compatibility with mods that change its value
    • Potentially fixed a crash with model replacements

v1.3.0

  • Added a config setting to enable mask hornets taking up power level (unused in vanilla)
  • Fixed "CRITICAL INJURY" text popping up on HUD sometimes when you aren't actually critically injured (limping, unable to sprint)
  • Restored the effect from v49 where blood fills your visor when a masked is vomiting blood into it
  • Fixed bracken aggroing on players when shot by a nutcracker
  • Fixed some items making noise across the entire map when dropped
  • Fixed your own rank/beta badges being visible when reeling up a shovel
  • Fixed Old Birds stomping players through the ship walls
  • Corrected "Apparatice" typo on scanner

v1.2.3

  • Shotgun damage fixes
    • Increased the number of registered colliders from 10 to 50
    • Fixed the same enemy receiving damage multiple times from one shot
    • Fixed error when nutcracker shoots a spider
  • The casualties/fines screen now shows the proper fee percentage

v1.2.2

  • Tooltip patch is safer for better compatibility with modded items

v1.2.1

  • Hotfix for dropship saving and terminal patch

v1.2.0

  • Dropship inventory is now remembered when reloading your save
  • Fixed item conductivity (configurable)
  • Fixed TZP effects persisting after you are fired or change save files
  • Fixed shotgun visuals
  • Fixed inspectability for certain items (extension ladders no longer clip into the camera)
  • Fixed inspectable items not having the inspect tooltip
  • Bestiary fixes

v1.1.0

  • Improved physics when using a jetpack while tulip snakes are riding you
  • Fixed boombox pitch staying wrong if you recharge it on low battery
  • Fixed dropped butler knives not showing "Value: $35" until reloading your save
  • Fixed Doppler effect still applying to the jetpack when you are the one flying it
  • Added a config setting to disable/reduce the Doppler effect for music players
  • Added a config setting for the unused resolution quality settings

v1.0.2

v1.0.1

  • Eclipsed Rend hotfix

v1.0.0

  • Initial release