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MaskFixes
Fixes several problems with mask items and masked enemies.
CHANGELOG
v1.6.2
- New bonus settings to show a "Body of" scan node on mimics (just like Cadaver Blooms)
v1.6.1
- Hotfix for
Fix Attack Conversionwhich has been broken since v80+
v1.6.0
- v81 compatibility
v1.5.2
- Attempted fix for the blood spillage effect getting "stuck" in spectator mode
v1.5.1
- Transpiler error is no longer printed when using SmartEnemyPathfinding
v1.5.0
- Masked roaming patch no longer takes priority over SmartEnemyPathfinding
- Updated default suit whitelist string to reduce accidental overlap with custom suits
v1.4.1
- "All" can now be entered on the suit config to automatically whitelist every suit
- Some small fixes for errors in logs
v1.4.0
- v70 compatibility
- Removed power level fixes (fixed in vanilla)
- Retooled Comedy/Tragedy fixes to account for new changes
- Retooled badge fixes to account for new changes to local player
v1.3.1
- Re-uploaded with DLL :\
v1.3.0
- Lobby Compatibility integration
- Added a setting to fix player conversion by Masked attacks
- Fixed player mimics always having orange suit for everyone except the host
- Fixed player mimics not being detected by the radar camera for anyone except the host
- Items are now dropped (like when wearing a mask)
v1.2.2
- Fixed randomization not working with More Suits
- Masked now wear purple suit by default on challenge moons
v1.2.1
- Adjusted seeding for Tragedy masked RNG
v1.2.0
- Added some bonus customization features
- Random suits for naturally spawning Masked
- Tragedy mask chance for natural Masked
v1.1.2
- Fixed Masked enemies being tagged incorrectly
- Prevents error spam when walking in water (during floods or in mineshaft)
v1.1.1
- Minor pathfinding fixes
v1.1.0
- Rewrote Masked roaming behavior to fix bugs with the entrance doors and mineshaft elevators
v1.0.0
- Initial release