Fixed an extremely rare bug which could cause random monsters to spawn outside (ignoring normal spawn rules) once every Old Bird on the map woke up
v1.2.1
Added a config setting to make Cadaver Growths remove their power level if they are completely exterminated, and thus unable to regrow for the rest of the day (thanks cookiecaker)
IndoorEnemySpawnPlacementRandom is now also used to determine how long enemies remain inside vents
v1.2.0
Now uses vanilla's unused IndoorEnemySpawnPlacementRandom for placing enemies in vents
v1.1.4
Added error handling to prevent spawns being totally canceled when playing custom moons with broken spawnlists
v1.1.3
Fixed vent spawn times getting "double adjusted" (which made inside enemies spawn much closer to the hour than usual)
v1.1.2
Removed fixes that were implemented into vanilla
Species fix (for Dine and rare enemies)
Weed power fix
v1.1.1
Fixed certain species being blocked from spawning on specific moons
Removed Limit Spawn Chance (v80 made the "rule" too inconsistent)