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SpawnCycleFixes
Fixes various bugs with the spawn cycle, making enemy spawns more consistent and fair.
CHANGELOG
v1.2.2
- Fixed an extremely rare bug which could cause random monsters to spawn outside (ignoring normal spawn rules) once every Old Bird on the map woke up
v1.2.1
- Added a config setting to make Cadaver Growths remove their power level if they are completely exterminated, and thus unable to regrow for the rest of the day (thanks cookiecaker)
- IndoorEnemySpawnPlacementRandom is now also used to determine how long enemies remain inside vents
v1.2.0
- Now uses vanilla's unused IndoorEnemySpawnPlacementRandom for placing enemies in vents
v1.1.4
- Added error handling to prevent spawns being totally canceled when playing custom moons with broken spawnlists
v1.1.3
- Fixed vent spawn times getting "double adjusted" (which made inside enemies spawn much closer to the hour than usual)
v1.1.2
- Removed fixes that were implemented into vanilla
- Species fix (for Dine and rare enemies)
- Weed power fix
v1.1.1
- Fixed certain species being blocked from spawning on specific moons
- Removed
Limit Spawn Chance(v80 made the "rule" too inconsistent)
v1.1.0
- Refactored for v81's spawn system
- Incorporated Vent Spawn Fix as a built-in feature
v1.0.0
- Initial release