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SpawnCycleFixes

Fixes various bugs with the spawn cycle, making enemy spawns more consistent and fair.

CHANGELOG

v1.2.2

  • Fixed an extremely rare bug which could cause random monsters to spawn outside (ignoring normal spawn rules) once every Old Bird on the map woke up

v1.2.1

  • Added a config setting to make Cadaver Growths remove their power level if they are completely exterminated, and thus unable to regrow for the rest of the day (thanks cookiecaker)
  • IndoorEnemySpawnPlacementRandom is now also used to determine how long enemies remain inside vents

v1.2.0

  • Now uses vanilla's unused IndoorEnemySpawnPlacementRandom for placing enemies in vents

v1.1.4

  • Added error handling to prevent spawns being totally canceled when playing custom moons with broken spawnlists

v1.1.3

  • Fixed vent spawn times getting "double adjusted" (which made inside enemies spawn much closer to the hour than usual)

v1.1.2

  • Removed fixes that were implemented into vanilla
    • Species fix (for Dine and rare enemies)
    • Weed power fix

v1.1.1

  • Fixed certain species being blocked from spawning on specific moons
  • Removed Limit Spawn Chance (v80 made the "rule" too inconsistent)

v1.1.0

  • Refactored for v81's spawn system
  • Incorporated Vent Spawn Fix as a built-in feature

v1.0.0

  • Initial release