Lethal Company
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Details

Latest version
1.1.0
Last Updated
First Uploaded
Downloads
180
Likes
0
Size
36KB
Dependants

Required mods (79)

This package requires the following packages to work.
Adds the legendary Immortal Snail as an enemy.
Version:0.7.4
A mod to allow players to join after the game starts.
Version:1.0.13
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.6.0
A mod which gives Presents a configurable chance of spawning a random enemy when opened.
Version:1.0.7
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Moons with active weather will contain scrap with higher value
Version:1.1.0
Towards a future with fewer lobby incompatibility errors.
Version:1.1.0
[2.3 Release] (v50 update) (LLL) A challenging late game moon with hidden places, parkour shortcuts, 4 fire exits and new themed scrap with unique features!
Version:2.3.1
Fixes buggy collision with shovels and knives, causing invisible walls to make hit sounds and/or block damage.
Version:1.1.0
Add the siren head to Lethal Company.
Version:1.4.3
Hides masks on Masked enemies to mimic your crew. Masked spawn naturally on all moons, set off mines, and more! For v49 and v50. Continuation of HomelessGinger's MaskedEnemyOverhaul
Version:3.3.0
Adds a new custom interior themed as a psyquiatric institution to explore and get lost
Version:1.2.2
A mod that adds 3 of Oneshots major locations as playable moons, complete with matching custom interiors and Scrap!
Version:1.3.0
Fixes for a bunch of common issues.
Version:1.1.3
Makes the terminal code for turrets, landmines and big doors visible when scanning them.
Version:1.0.5
Makes start up loading time faster
Version:0.5.0
Give the dead the ability to communicate through a Ouija Board.
Version:1.5.3
Rework the Performance Report with new info, including cause of death.
Version:1.6.2
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
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