Decompiled source of Brat But Its A Ship So Its Not v1.0.0

BepInEx/com.Canigoustudio.Brat.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.Canigoustudio.Brat")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Brat")]
[assembly: AssemblyTitle("com.Canigoustudio.Brat")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Brat
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "com.Canigoustudio.Brat";

		public const string PLUGIN_NAME = "Brat";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace BarbieShip
{
	internal class Patches
	{
		public static GameObject vanillaShipInside;

		public static GameObject newShipInside;

		private static GameObject FindOrThrow(string name)
		{
			GameObject val = GameObject.Find(name);
			if (!Object.op_Implicit((Object)(object)val))
			{
				throw new Exception("Could not find " + name + "! Wrong scene?");
			}
			return val;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StartOfRound), "Start")]
		private static void Patch_RoundStart()
		{
			try
			{
				ReplaceShip();
				BarbieShip.Logger.LogInfo((object)"ReplaceShip succed");
			}
			catch (Exception)
			{
				BarbieShip.Logger.LogInfo((object)"Failed to replace ShipInside!");
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StartMatchLever), "PullLeverAnim")]
		private static void Patch_lever()
		{
			try
			{
				ReplaceShip();
				BarbieShip.Logger.LogInfo((object)"ReplaceShip succed");
			}
			catch (Exception)
			{
				BarbieShip.Logger.LogInfo((object)"Failed to replace ShipInside!");
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StartOfRound), "SetPlayerSafeInShip")]
		private static void Patch_latestart()
		{
			try
			{
				ReplaceShip();
				BarbieShip.Logger.LogInfo((object)"ReplaceShip succed");
			}
			catch (Exception)
			{
				BarbieShip.Logger.LogInfo((object)"Failed to replace ShipInside!");
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Terminal), "Awake")]
		private static void Patch_terminal()
		{
			try
			{
				ReplaceShip();
				BarbieShip.Logger.LogInfo((object)"ReplaceShip succed");
			}
			catch (Exception)
			{
				BarbieShip.Logger.LogInfo((object)"Failed to replace ShipInside!");
			}
		}

		public static void ReplaceShip()
		{
			try
			{
				if (!((Object)(object)newShipInside != (Object)null) || (Object)(object)vanillaShipInside != (Object)null)
				{
				}
				vanillaShipInside = FindOrThrow("Environment/HangarShip/ShipInside");
				ReplaceMaterial(vanillaShipInside);
				BarbieShip.Logger.LogInfo((object)"ReplaceMaterial succed");
			}
			catch (Exception)
			{
				BarbieShip.Logger.LogInfo((object)"Failed to replace Material!");
			}
		}

		private static void ReplaceMaterial(GameObject shipPrefab)
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Expected O, but got Unknown
			Material val = BarbieShip.mainAssetBundle.LoadAsset<Material>("Assets/ship/brat.mat");
			Texture2D val2 = BarbieShip.mainAssetBundle.LoadAsset<Texture2D>("Assets/ship/brat.PNG");
			if ((Object)(object)val != (Object)null && (Object)(object)val2 != (Object)null)
			{
				BarbieShip.Logger.LogInfo((object)"Material found");
				MeshRenderer val3 = new MeshRenderer();
				if ((Object)(object)shipPrefab != (Object)null)
				{
					val3 = shipPrefab.GetComponent<MeshRenderer>();
				}
				if ((Object)(object)val3 != (Object)null)
				{
					((Renderer)val3).material = val;
					((Renderer)val3).materials[1].mainTexture = (Texture)(object)val2;
					((Renderer)val3).materials[2].mainTexture = (Texture)(object)val2;
					((Renderer)val3).materials[3].mainTexture = (Texture)(object)val2;
					((Renderer)val3).materials[4].mainTexture = (Texture)(object)val2;
				}
			}
		}
	}
	[BepInPlugin("com.Canigoustudio.Brat", "Brat", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
	public class BarbieShip : BaseUnityPlugin
	{
		public static AssetBundle mainAssetBundle;

		public static BarbieShip Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			if (!LoadAssetBundle())
			{
				Logger.LogInfo((object)"Failed to load asset bundle! Abort mission!");
				return;
			}
			new Harmony("BarbieShip").PatchAll(typeof(Patches));
			Logger.LogInfo((object)"com.Canigoustudio.Brat v1.0.0 has loaded!");
		}

		private bool LoadAssetBundle()
		{
			Logger.LogInfo((object)"Loading pink_ship AssetBundle...");
			mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "brat"));
			if ((Object)(object)mainAssetBundle == (Object)null)
			{
				return false;
			}
			return true;
		}
	}
}