Decompiled source of JesterBigDickRandyChristmas v1.0.0

JesterBigDickRandyChristmas.dll

Decompiled 5 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("JesterBigDickRandyChristmas")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Replaces the Jester's skin with a custom one")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("JesterBigDickRandyChristmas")]
[assembly: AssemblyTitle("JesterBigDickRandyChristmas")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace JesterBigDickRandyChristmas
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "JesterBigDickRandyChristmas";

		public const string PLUGIN_NAME = "JesterBigDickRandyChristmas";

		public const string PLUGIN_VERSION = "1.0.0";
	}
	[BepInPlugin("JesterBigDickRandyChristmas", "JesterBigDickRandyChristmas", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static Texture JesterTexture;

		public static GameObject JesterHat;

		public static AudioClip JesterClip;

		public static AudioClip JesterPopClip;

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin JesterBigDickRandyChristmas is loaded!");
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
			LoadAssets();
		}

		private void LoadAssets()
		{
			string text = Path.Join((ReadOnlySpan<char>)Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), (ReadOnlySpan<char>)"bdrcjester");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			if ((Object)(object)val == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load asset bundle from path: " + text));
				return;
			}
			string text2 = "assets/modassets/bdrcjester/bdrcjester.prefab";
			GameObject val2 = val.LoadAsset<GameObject>(text2);
			if ((Object)(object)val2 == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load prefab from asset bundle at path: " + text2));
				return;
			}
			if (val2.transform.childCount > 0)
			{
				Renderer component = ((Component)val2.transform.GetChild(0)).GetComponent<Renderer>();
				if ((Object)(object)component != (Object)null)
				{
					JesterTexture = component.sharedMaterial.mainTexture;
				}
				else
				{
					((BaseUnityPlugin)this).Logger.LogError((object)"Renderer not found for the prefab's first child.");
				}
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Prefab has no children, cannot find texture.");
			}
			if (val2.transform.childCount > 1)
			{
				AudioSource component2 = ((Component)val2.transform.GetChild(1)).GetComponent<AudioSource>();
				if ((Object)(object)component2 != (Object)null)
				{
					JesterClip = component2.clip;
				}
				else
				{
					((BaseUnityPlugin)this).Logger.LogError((object)"AudioSource for JesterClip not found in second child.");
				}
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Prefab doesn't have a second child for JesterClip.");
			}
			if (val2.transform.childCount > 2)
			{
				AudioSource component3 = ((Component)val2.transform.GetChild(2)).GetComponent<AudioSource>();
				if ((Object)(object)component3 != (Object)null)
				{
					JesterPopClip = component3.clip;
				}
				else
				{
					((BaseUnityPlugin)this).Logger.LogError((object)"AudioSource for JesterPopClip not found in third child.");
				}
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Prefab doesn't have a third child for JesterPopClip.");
			}
			if (val2.transform.childCount > 3)
			{
				JesterHat = ((Component)val2.transform.GetChild(3)).gameObject;
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Jester hat successfully loaded.");
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Prefab doesn't have a fourth child for the Jester Hat.");
			}
			if (val2.transform.childCount > 3)
			{
				JesterHat = ((Component)val2.transform.GetChild(3)).gameObject;
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Jester hat successfully loaded.");
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Prefab doesn't have a fourth child for the Jester Hat.");
			}
		}
	}
}
namespace JesterBigDickRandyChristmas.Patches
{
	[HarmonyPatch(typeof(JesterAI))]
	internal class JesterPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void JesterStart(JesterAI __instance)
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_017b: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Plugin.JesterTexture == (Object)null || (Object)(object)Plugin.JesterClip == (Object)null || (Object)(object)Plugin.JesterPopClip == (Object)null)
			{
				Debug.Log((object)"JesterBigDickRandy2 replacement assets null, returning");
				return;
			}
			Transform val = ((Component)__instance).transform.Find("MeshContainer").Find("AnimContainer").Find("metarig")
				.Find("BoxContainer")
				.Find("spine.004")
				.Find("spine.005")
				.Find("spine.006")
				.Find("UpperJaw");
			if ((Object)(object)val == (Object)null)
			{
				Debug.Log((object)"Could not find jester hat parent, returning");
				return;
			}
			Material val2 = null;
			foreach (Material item in ((Component)__instance).GetComponentsInChildren<Renderer>(true).SelectMany((Renderer x) => x.sharedMaterials).ToList())
			{
				if (((Object)item).name.StartsWith("JesterTex"))
				{
					item.mainTexture = Plugin.JesterTexture;
					val2 = item;
				}
			}
			__instance.popGoesTheWeaselTheme = Plugin.JesterClip;
			__instance.popUpSFX = Plugin.JesterPopClip;
			GameObject val3 = Object.Instantiate<GameObject>(Plugin.JesterHat);
			val3.transform.SetParent(val);
			val3.transform.localPosition = Vector3.zero;
			val3.transform.localRotation = Quaternion.identity;
			val3.transform.localScale = Vector3.one;
			if (!((Object)(object)val2 == (Object)null))
			{
				Renderer[] componentsInChildren = val3.GetComponentsInChildren<Renderer>(true);
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					componentsInChildren[i].sharedMaterial.shader = val2.shader;
				}
			}
		}
	}
}