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Decompiled source of CaptainLoot v1.0.1
CaptainLoot.dll
Decompiled 10 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("CaptainLoot")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CaptainLoot")] [assembly: AssemblyTitle("CaptainLoot")] [assembly: AssemblyVersion("1.0.0.0")] namespace CaptainLoot; [HarmonyPatch(typeof(BoomboxItem))] internal class BoomboxPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void BoomboxAudioPatch(ref AudioClip[] ___musicAudios) { AudioClip[] newMusicAudios = CaptainLootMod.newMusicAudios; ___musicAudios = newMusicAudios; } } [HarmonyPatch(typeof(SandWormAI))] internal class SandwormPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void SandWormAudioPatch(ref AudioClip[] ___roarSFX) { AudioClip[] newRoarSFX = CaptainLootMod.newRoarSFX; ___roarSFX = newRoarSFX; } } [HarmonyPatch(typeof(WhoopieCushionItem))] internal class WhoopieItemPatch { [HarmonyPatch("Fart")] [HarmonyPostfix] public static void WhoopieAudioPatch(ref AudioClip[] ___fartAudios) { AudioClip[] newFartSFX = CaptainLootMod.newFartSFX; ___fartAudios = newFartSFX; } } [BepInPlugin("CaptainLoot.WhoopieMod", "Whoopie Loot Mod", "1.0.0")] public class CaptainLootMod : BaseUnityPlugin { private const string modGUID = "CaptainLoot.WhoopieMod"; private const string modName = "Whoopie Loot Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("CaptainLoot.WhoopieMod"); private static CaptainLootMod Instance; internal ManualLogSource mls; internal static AudioClip[] newFartSFX; internal static AudioClip[] newRoarSFX; internal static AudioClip[] newMusicAudios; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("CaptainLoot.WhoopieMod"); mls.LogInfo((object)"CaptainLoot.WhoopieMod is loading."); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "CaptainLog.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "captainlootaudio"; string text4 = text2 + "captainlootworm"; string text5 = text2 + "captainlootmusic"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newFartSFX = val.LoadAllAssets<AudioClip>(); AssetBundle val2 = AssetBundle.LoadFromFile(text4); if ((Object)(object)val2 == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newRoarSFX = val2.LoadAssetWithSubAssets<AudioClip>("assets/imjerrod.wav"); harmony.PatchAll(typeof(WhoopieItemPatch)); harmony.PatchAll(typeof(SandwormPatch)); AssetBundle val3 = AssetBundle.LoadFromFile(text5); if ((Object)(object)val3 == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newMusicAudios = val3.LoadAssetWithSubAssets<AudioClip>("assets/jerrod.wav"); harmony.PatchAll(typeof(WhoopieItemPatch)); harmony.PatchAll(typeof(SandwormPatch)); harmony.PatchAll(typeof(BoomboxPatch)); mls.LogInfo((object)"CaptainLoot.WhoopieMod is loaded. Loot Away!!!"); } }