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Decompiled source of Miku Emotes v1.1.0
CustomEmotesAPITemplateMod.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using CustomEmotesAPI_Template_Mod; using EmotesAPI; using LethalEmotesAPI.ImportV2; using Lethal_Company_CustomEmotesAPI_Template_Mod; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Lethal Company CustomEmotesAPI Template Mod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Lethal Company CustomEmotesAPI Template Mod")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("199912ba-43b6-4276-b420-7bfaa3eedbe5")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Lethal_Company_CustomEmotesAPI_Template_Mod { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.Cayden.mods.MikuEmotes", "MikuEmotes", "1.0.0")] public class MikuEmoteMod : BaseUnityPlugin { public const string PluginGUID = "com.Cayden.mods.MikuEmotes"; public const string PluginName = "MikuEmotes"; public const string PluginVersion = "1.0.0"; public static MikuEmoteMod instance; public static PluginInfo PInfo { get; private set; } public void Awake() { //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Expected O, but got Unknown instance = this; PInfo = ((BaseUnityPlugin)this).Info; string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); Assets.LoadAssetBundlesFromFolder(directoryName); ImportAnimation((AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("Miku Live/LiveStart.anim") }, (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("Miku Live/LiveLoop.anim") }, looping: true, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("Miku Live/LiveMusic.wav") }, sync: true, "Miku Live", dmca: true, cantMove: false, thirdPerson: true); ImportAnimation((AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("Miku Miku Beam/BeamStart.anim") }, (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("Miku Miku Beam/BeamLoop.anim") }, looping: true, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("Miku Miku Beam/BeamMusic.wav") }, sync: true, "Miku Beam", dmca: true, cantMove: false, thirdPerson: true); AnimationClip val = Assets.Load<AnimationClip>("Miku Live/LiveStart.anim"); if ((Object)(object)val == (Object)null) { Debug.LogError((object)"Failed to load LiveStart.anim"); } CustomEmotesAPI.animChanged += new AnimationChanged(CustomEmotesAPI_animChanged); } private void CustomEmotesAPI_animChanged(string newAnimation, BoneMapper mapper) { if (newAnimation.StartsWith("com.Cayden.mods.MikuEmotes")) { newAnimation = newAnimation.Split("__")[1]; } } public void ImportAnimation(AnimationClip[] primaryClips, AnimationClip[] secondaryClips, bool looping, AudioClip[] primaryAudioClips, bool sync, string customName, bool dmca, bool cantMove, bool thirdPerson) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0072: Unknown result type (might be due to invalid IL or missing references) CustomEmoteParams val = new CustomEmoteParams(); val.primaryAnimationClips = primaryClips; val.secondaryAnimationClips = secondaryClips; val.audioLoops = looping; val.primaryAudioClips = primaryAudioClips; val.secondaryAudioClips = null; val.primaryDMCAFreeAudioClips = null; val.secondaryDMCAFreeAudioClips = null; val.visible = true; val.syncAnim = sync; val.syncAudio = sync; val.startPref = -1; val.joinPref = -1; val.joinSpots = null; val.internalName = ""; val.lockType = (LockType)1; val.willGetClaimedByDMCA = dmca; val.audioLevel = 0.3f; val.rootBonesToIgnore = null; val.soloBonesToIgnore = null; val.stopWhenMove = cantMove; val.thirdPerson = thirdPerson; val.displayName = customName; EmoteImporter.ImportEmote(val); } } } namespace CustomEmotesAPI_Template_Mod { internal static class Assets { internal static readonly List<AssetBundle> AssetBundles = new List<AssetBundle>(); private static readonly Dictionary<string, int> AssetIndices = new Dictionary<string, int>(); internal static void LoadAssetBundlesFromFolder(string folderName) { if (MikuEmoteMod.PInfo == null) { DebugClass.Log((object)"Error: PInfo is null. Ensure MikuEmoteMod is initialized properly."); return; } string directoryName = Path.GetDirectoryName(MikuEmoteMod.PInfo.Location); if (string.IsNullOrEmpty(directoryName)) { DebugClass.Log((object)"Error: Could not determine mod directory."); return; } folderName = Path.Combine(directoryName, folderName); if (!Directory.Exists(folderName)) { DebugClass.Log((object)("Error: Folder '" + folderName + "' does not exist.")); return; } string[] files = Directory.GetFiles(folderName); foreach (string text in files) { AssetBundle val = AssetBundle.LoadFromFile(text); if ((Object)(object)val == (Object)null) { DebugClass.Log((object)("Warning: Failed to load asset bundle from " + text)); continue; } int count = AssetBundles.Count; AssetBundles.Add(val); string[] allAssetNames = val.GetAllAssetNames(); foreach (string text2 in allAssetNames) { string text3 = text2.ToLowerInvariant(); if (text3.StartsWith("assets/")) { text3 = text3.Substring("assets/".Length); } AssetIndices[text3] = count; } DebugClass.Log((object)("Loaded AssetBundle: " + Path.GetFileName(text))); } } internal static T Load<T>(string assetName) where T : Object { try { if (string.IsNullOrEmpty(assetName)) { DebugClass.Log((object)"Error: Asset name is null or empty."); return default(T); } assetName = assetName.ToLowerInvariant(); if (assetName.Contains(":")) { string[] array = assetName.Split(':'); if (array.Length < 2) { DebugClass.Log((object)("Error: Invalid asset format " + assetName)); return default(T); } assetName = array[1].ToLowerInvariant(); } if (assetName.StartsWith("assets/")) { assetName = assetName.Substring("assets/".Length); } if (!AssetIndices.ContainsKey(assetName)) { DebugClass.Log((object)("Error: Asset '" + assetName + "' not found in loaded bundles.")); return default(T); } int num = AssetIndices[assetName]; if (num < 0 || num >= AssetBundles.Count) { DebugClass.Log((object)$"Error: Invalid asset index {num} for '{assetName}'."); return default(T); } return AssetBundles[num].LoadAsset<T>("assets/" + assetName); } catch (Exception arg) { DebugClass.Log((object)$"Couldn't load asset [{assetName}] reason: {arg}"); return default(T); } } } }