using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using dog.Pathes;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("dog")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("dog")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7543d7e1-7096-4b4d-9926-27e6f5ad370c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace dog
{
[BepInPlugin("CbrovkinMods.WHO_LET_THE_DOGS_OUT", "WHO LET THE DOGS OUT", "1.0.0")]
public class WHO_LET_THE_DOGS_OUT : BaseUnityPlugin
{
private const string modGUID = "CbrovkinMods.WHO_LET_THE_DOGS_OUT";
private const string modName = "WHO LET THE DOGS OUT";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("CbrovkinMods.WHO_LET_THE_DOGS_OUT");
private static WHO_LET_THE_DOGS_OUT Instance;
internal ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("CbrovkinMods.WHO_LET_THE_DOGS_OUT");
mls.LogInfo((object)"WHO LET THE DOGS OUT?!");
harmony.PatchAll(typeof(MouthDogAIPatch));
mls = ((BaseUnityPlugin)this).Logger;
SoundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("wltdo.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "dog");
if ((Object)(object)Bundle != (Object)null)
{
mls.LogInfo((object)"Asset bundle loaded successfully");
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
mls.LogError((object)"Failed to load asset bundle");
}
}
}
}
namespace dog.Pathes
{
[HarmonyPatch(typeof(MouthDogAI))]
internal class MouthDogAIPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void OverrideAudio(MouthDogAI __instance)
{
__instance.screamSFX = WHO_LET_THE_DOGS_OUT.SoundFX[0];
}
}
}