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Decompiled source of WHO LET THE DOGS OUT v1.0.3
BepInEx/plugins/dog.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; using dog.Pathes; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("dog")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("dog")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7543d7e1-7096-4b4d-9926-27e6f5ad370c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace dog { [BepInPlugin("CbrovkinMods.WHO_LET_THE_DOGS_OUT", "WHO LET THE DOGS OUT", "1.0.0")] public class WHO_LET_THE_DOGS_OUT : BaseUnityPlugin { private const string modGUID = "CbrovkinMods.WHO_LET_THE_DOGS_OUT"; private const string modName = "WHO LET THE DOGS OUT"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("CbrovkinMods.WHO_LET_THE_DOGS_OUT"); private static WHO_LET_THE_DOGS_OUT Instance; internal ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("CbrovkinMods.WHO_LET_THE_DOGS_OUT"); mls.LogInfo((object)"WHO LET THE DOGS OUT?!"); harmony.PatchAll(typeof(MouthDogAIPatch)); mls = ((BaseUnityPlugin)this).Logger; SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("wltdo.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "dog"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"Asset bundle loaded successfully"); SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"Failed to load asset bundle"); } } } } namespace dog.Pathes { [HarmonyPatch(typeof(MouthDogAI))] internal class MouthDogAIPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void OverrideAudio(MouthDogAI __instance) { __instance.screamSFX = WHO_LET_THE_DOGS_OUT.SoundFX[0]; } } }