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Decompiled source of LethalHitmarker v1.0.0
LethalHitmarker.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LethalHitmarker")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LethalHitmarker")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e2505aef-fc33-43a1-82b0-c9fcf3c330ed")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace LethalHitmarker { [BepInPlugin("Ccode.Rectile", "LethalHitmarker", "1.0")] public class Plugin : BaseUnityPlugin { private const string MyGuid = "Ccode.Rectile"; private const string PluginName = "LethalHitmarker"; private const string VersionString = "1.0"; private static readonly Harmony Harmony = new Harmony("Ccode.Rectile"); public static ManualLogSource Log; public static GameObject newUI; public void Awake() { string location = ((BaseUnityPlugin)this).Info.Location; string text = "LethalHitmarker.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "rectile"; AssetBundle val = AssetBundle.LoadFromFile(text3); newUI = val.LoadAsset<GameObject>("Rectile Container"); Harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"LethalHitmarker 1.0 loaded."); Log = ((BaseUnityPlugin)this).Logger; } } } namespace LethalHitmarker.Patches { [HarmonyPatch(typeof(HUDManager), "OnEnable")] internal class HUDManagerPatch { public static void Postfix() { Object.Instantiate<GameObject>(Plugin.newUI); } } }