Ccode_lang-SirenHead icon

SirenHead

Adds Trevor Henderson's Siren Head to Lethal Company

Last updated 2 months ago
Total downloads 984971
Total rating 39 
Categories Mods BepInEx Monsters
Dependency string Ccode_lang-SirenHead-2.0.3
Dependants 632 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.16.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.0

README

Siren Head (for Lethal Company)

Adds Trevor Henderson's Siren Head to Lethal Company, with support for v55/56. Available to download on Thunderstore.

Configuration

You can customise the way Siren Head functions using the configuration options, as shown below.

  • AI Start Animation: Which animation Siren Head will spawn in. Options: tree, standard, random
  • Siren Head Walk Speed: Walking speed of Siren Head. Options: float value, default 3.5
  • Siren Head Run Speed: Running speed of Siren Head. Options: float value, default 7.0
  • Moons: Moons that Siren Head will spawn on. Format as: MoonName:SpawnWeight, for example VowLevel:50 or VowLevel:100;MarchLevel:100. To spawn on all moons, All:SpawnWeight (includes modded moons). See below for more options.

Moons

Uses LethalLib.Modules.Levels.LevelTypes:

ExperimentationLevel, AssuranceLevel, VowLevel, OffenseLevel, MarchLevel, RendLevel, DineLevel, TitanLevel, AdamanceLevel, ArtificeLevel, EmbrionLevel, Vanilla: only the moons included with the base game, Modded: only modded moons, All: all possible moons in game.

Credits

  • Model from Siren Head by wollabebes on Sketchfab
  • Alert sounds: @birdekek and @spinmaster6701 on Discord
  • Animation: @dotflare on Discord
  • Step sounds: @spinmaster6701 on Discord
  • Walkie sounds: @spinmaster6701 on Discord
  • Terminal entry: @starstruck1234 and @dotflare on Discord
  • Rewrite of README.md: Jatc251

The assets used in the mod can be found here in this GitHub repository.