Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of GamersSuitMod v1.0.0
BepInEx/plugins/GamersSuit.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("GamersSuit")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("GamersSuit")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("2a6f062c-6cbd-40eb-ba5f-a5904bb66676")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace GamersSuit; [BepInPlugin("Cerzix.GamersSuitMod", "Gamers Suit Mod", "0.0.1")] public class GamersSuitModBase : BaseUnityPlugin { [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPatch("Start")] [HarmonyPrefix] private static void StartPatch(ref StartOfRound __instance) { //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Expected O, but got Unknown //IL_0314: Unknown result type (might be due to invalid IL or missing references) //IL_031b: Expected O, but got Unknown //IL_0367: Unknown result type (might be due to invalid IL or missing references) try { if (SuitsAdded) { return; } for (int i = 0; i < __instance.unlockablesList.unlockables.Count; i++) { UnlockableItem val = __instance.unlockablesList.unlockables[i]; if (!((Object)(object)val.suitMaterial != (Object)null) || !val.alreadyUnlocked) { continue; } List<string> list = Directory.GetDirectories(Paths.PluginPath, "gamerssuit", SearchOption.AllDirectories).ToList(); List<string> list2 = new List<string>(); List<string> list3 = new List<string>(); foreach (string item in list) { if (item != "") { string[] files = Directory.GetFiles(item, "*.png"); Debug.Log((object)("Found file " + item)); list2.AddRange(files); } } list2.Sort(); foreach (string item2 in list2) { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); UnlockableItem val2; Material val3; if (Path.GetFileNameWithoutExtension(item2).ToLower() == "default") { val2 = val; val3 = val2.suitMaterial; } else { Debug.Log((object)"Making new suit"); string text = JsonUtility.ToJson((object)val); val2 = JsonUtility.FromJson<UnlockableItem>(text); val3 = Object.Instantiate<Material>(val2.suitMaterial); } byte[] array = File.ReadAllBytes(item2); Texture2D val4 = new Texture2D(2, 2); ImageConversion.LoadImage(val4, array); val3.mainTexture = (Texture)(object)val4; val2.unlockableName = Path.GetFileNameWithoutExtension(item2); try { string path = Path.Combine(Path.GetDirectoryName(item2), "advanced", val2.unlockableName + ".json"); if (File.Exists(path)) { string[] array2 = File.ReadAllLines(path); string[] array3 = array2; foreach (string text2 in array3) { string[] array4 = text2.Trim().Split(new char[1] { ':' }); if (array4.Length != 2) { continue; } string text3 = array4[0].Trim('"', ' ', ','); string text4 = array4[1].Trim('"', ' ', ','); float result2; Vector4 vector; if (text3 == "PRICE" && int.TryParse(text4, out var result)) { try { AddToRotatingShop(val2, result, __instance.unlockablesList.unlockables.Count); } catch (Exception ex) { Debug.Log((object)("Something went wrong with More Suits! Could not add a suit to the rotating shop. Error: " + ex)); } } else if (text4 == "KEYWORD") { val3.EnableKeyword(text3); } else if (text4.Contains(".png")) { string path2 = Path.Combine(Path.GetDirectoryName(item2), "advanced", text4); byte[] array5 = File.ReadAllBytes(path2); Texture2D val5 = new Texture2D(2, 2); ImageConversion.LoadImage(val5, array5); val3.SetTexture(text3, (Texture)(object)val5); } else if (float.TryParse(text4, out result2)) { val3.SetFloat(text3, result2); } else if (TryParseVector4(text4, out vector)) { val3.SetVector(text3, vector); } } } } catch (Exception ex2) { Debug.Log((object)("Something went wrong with More Suits! Error: " + ex2)); } val2.suitMaterial = val3; if (val2.unlockableName.ToLower() != "default") { __instance.unlockablesList.unlockables.Add(val2); } } SuitsAdded = true; break; } } catch (Exception ex3) { Debug.Log((object)("Something went wrong with More Suits! Error: " + ex3)); } } [HarmonyPatch("PositionSuitsOnRack")] [HarmonyPrefix] private static bool PositionSuitsOnRackPatch(ref StartOfRound __instance) { //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList(); source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList(); int num = 0; foreach (UnlockableSuit item in source) { AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>(); component.overrideOffset = true; component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * 0.18f * (float)num; component.rotationOffset = new Vector3(0f, 90f, 0f); num++; } return false; } } private const string modGuid = "Cerzix.GamersSuitMod"; private const string modName = "Gamers Suit Mod"; private const string modVersion = "0.0.1"; private readonly Harmony harmony = new Harmony("Cerzix.GamersSuitMod"); public static bool SuitsAdded; private static GamersSuitModBase Instance; private static TerminalNode cancelPurchase; private static TerminalKeyword buyKeyword; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Gamers Suit Mod is loaded!"); } private static void AddToRotatingShop(UnlockableItem newSuit, int price, int unlockableID) { //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Expected O, but got Unknown //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Expected O, but got Unknown //IL_0293: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Expected O, but got Unknown Terminal val = Object.FindObjectOfType<Terminal>(); for (int i = 0; i < val.terminalNodes.allKeywords.Length; i++) { if (((Object)val.terminalNodes.allKeywords[i]).name == "Buy") { buyKeyword = val.terminalNodes.allKeywords[i]; break; } } newSuit.alreadyUnlocked = false; newSuit.shopSelectionNode = ScriptableObject.CreateInstance<TerminalNode>(); ((Object)newSuit.shopSelectionNode).name = newSuit.unlockableName + "SuitBuy1"; newSuit.shopSelectionNode.creatureName = newSuit.unlockableName + " suit"; newSuit.shopSelectionNode.displayText = "You have requested to order " + newSuit.unlockableName + " suits.\nTotal cost of item: [totalCost].\n\nPlease CONFIRM or DENY.\n\n"; newSuit.shopSelectionNode.clearPreviousText = true; newSuit.shopSelectionNode.shipUnlockableID = unlockableID; newSuit.shopSelectionNode.itemCost = price; newSuit.shopSelectionNode.overrideOptions = true; CompatibleNoun val2 = new CompatibleNoun(); val2.noun = ScriptableObject.CreateInstance<TerminalKeyword>(); val2.noun.word = "confirm"; val2.noun.isVerb = true; val2.result = ScriptableObject.CreateInstance<TerminalNode>(); ((Object)val2.result).name = newSuit.unlockableName + "SuitBuyConfirm"; val2.result.creatureName = ""; val2.result.displayText = "Ordered " + newSuit.unlockableName + " suits! Your new balance is [playerCredits].\n\n"; val2.result.clearPreviousText = true; val2.result.shipUnlockableID = unlockableID; val2.result.buyUnlockable = true; val2.result.itemCost = price; val2.result.terminalEvent = ""; CompatibleNoun val3 = new CompatibleNoun(); val3.noun = ScriptableObject.CreateInstance<TerminalKeyword>(); val3.noun.word = "deny"; val3.noun.isVerb = true; if ((Object)(object)cancelPurchase == (Object)null) { cancelPurchase = ScriptableObject.CreateInstance<TerminalNode>(); } val3.result = cancelPurchase; ((Object)val3.result).name = "MoreSuitsCancelPurchase"; val3.result.displayText = "Cancelled order.\n"; newSuit.shopSelectionNode.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2] { val2, val3 }; TerminalKeyword val4 = ScriptableObject.CreateInstance<TerminalKeyword>(); ((Object)val4).name = newSuit.unlockableName + "Suit"; val4.word = newSuit.unlockableName.ToLower() + " suit"; val4.defaultVerb = buyKeyword; CompatibleNoun val5 = new CompatibleNoun(); val5.noun = val4; val5.result = newSuit.shopSelectionNode; List<CompatibleNoun> list = buyKeyword.compatibleNouns.ToList(); list.Add(val5); buyKeyword.compatibleNouns = list.ToArray(); List<TerminalKeyword> list2 = val.terminalNodes.allKeywords.ToList(); list2.Add(val4); list2.Add(val2.noun); list2.Add(val3.noun); val.terminalNodes.allKeywords = list2.ToArray(); } public static bool TryParseVector4(string input, out Vector4 vector) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) vector = Vector4.zero; string[] array = input.Split(new char[1] { ',' }); if (array.Length == 4 && float.TryParse(array[0], out var result) && float.TryParse(array[1], out var result2) && float.TryParse(array[2], out var result3) && float.TryParse(array[3], out var result4)) { vector = new Vector4(result, result2, result3, result4); return true; } return false; } }