using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("JacobsScrapPack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("JacobsScrapPack")]
[assembly: AssemblyTitle("JacobsScrapPack")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace JacobsScrapPack
{
[BepInPlugin("ChaofanJ.JacobsScrapPack", "Jacob's Scrap Pack", "4.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "ChaofanJ.JacobsScrapPack";
private const string NAME = "Jacob's Scrap Pack";
private const string VERSION = "4.0.0";
public static Plugin instance;
private void Awake()
{
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "JacobsScrapPack");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/JacobsScrapPack/YoshiDoll.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, 20, (LevelTypes)128);
Items.RegisterScrap(val2, 20, (LevelTypes)256);
Items.RegisterScrap(val2, 15, (LevelTypes)512);
Items.RegisterScrap(val2, 17, (LevelTypes)4096);
Item val3 = val.LoadAsset<Item>("Assets/JacobsScrapPack/IndustrialLaptop.asset");
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
Utilities.FixMixerGroups(val3.spawnPrefab);
Items.RegisterScrap(val3, 14, (LevelTypes)64);
Items.RegisterScrap(val3, 14, (LevelTypes)32);
Items.RegisterScrap(val3, 14, (LevelTypes)512);
Items.RegisterScrap(val3, 14, (LevelTypes)2048);
Items.RegisterScrap(val3, 14, (LevelTypes)4096);
Items.RegisterScrap(val3, 10, (LevelTypes)4);
Items.RegisterScrap(val3, 10, (LevelTypes)8);
Items.RegisterScrap(val3, 10, (LevelTypes)16);
Items.RegisterScrap(val3, 7, (LevelTypes)8192);
Items.RegisterScrap(val3, 3, (LevelTypes)128);
Items.RegisterScrap(val3, 3, (LevelTypes)256);
Item val4 = val.LoadAsset<Item>("Assets/JacobsScrapPack/SNES.asset");
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
Utilities.FixMixerGroups(val4.spawnPrefab);
Items.RegisterScrap(val4, 10, (LevelTypes)4096);
Items.RegisterScrap(val4, 10, (LevelTypes)128);
Items.RegisterScrap(val4, 10, (LevelTypes)256);
Items.RegisterScrap(val4, 10, (LevelTypes)2048);
Items.RegisterScrap(val4, 10, (LevelTypes)64);
Items.RegisterScrap(val4, 7, (LevelTypes)512);
Item val5 = val.LoadAsset<Item>("Assets/JacobsScrapPack/SNESController.asset");
NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
Utilities.FixMixerGroups(val5.spawnPrefab);
Items.RegisterScrap(val5, 12, (LevelTypes)4096);
Items.RegisterScrap(val5, 12, (LevelTypes)128);
Items.RegisterScrap(val5, 12, (LevelTypes)256);
Items.RegisterScrap(val5, 12, (LevelTypes)2048);
Items.RegisterScrap(val5, 12, (LevelTypes)64);
Items.RegisterScrap(val5, 9, (LevelTypes)512);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Jacob's Scrap Pack v4.0.0, Development Build 1");
}
}
}