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Decompiled source of BeefyMod v1.0.3
BeefyMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LCSoundTool; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("BeefyMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BeefyMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("0ff11025-3f19-4dbe-8366-ebd75e0834ea")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace BeefyMod; [BepInPlugin("Stashiocat.BeefyMod", "Beefy Mod", "1.0.0")] public class BeefyModBase : BaseUnityPlugin { [HarmonyPatch(typeof(HoarderBugAI))] internal class HoarderBugPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void hoarderBugBeefyMod(ref AudioClip ___angryVoiceSFX) { ___angryVoiceSFX = beefyHeyAudio; LogSource.LogInfo((object)("Beefy HEY audio replaced! " + (object)beefyHeyAudio)); } } private const string modGUID = "Stashiocat.BeefyMod"; private const string modName = "Beefy Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Stashiocat.BeefyMod"); public static BeefyModBase Instance; public static ManualLogSource LogSource; public static AudioClip beefyHeyAudio; public static PlayerControllerB PreviousPlayer; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = new BeefyModBase(); } LogSource = Logger.CreateLogSource("Beefy Mod"); LogSource.LogInfo((object)"Beefy HEY!"); beefyHeyAudio = SoundTool.GetAudioClip("Chicago_Bullies-BeefyMod", "BeefyHey.wav"); harmony.PatchAll(typeof(BeefyModBase)); harmony.PatchAll(typeof(HoarderBugPatch)); } }