


Due to a bug with (LLL) not all moons show up so I listed the difficulty/pricing of each moon available
Vanilla Moons:
71-Gordion (Company Building) - F// 41-Experimentation - (C) $0// 220-Assurance - (C) $0// 56-Vow - (B-) $0// 21-Offense (B) $0// 61-March (B) $0// 20-Adamance (B) $0// 85-Rend (B+) $550// 7-Dine (A) $600// 8-Titan (A) $700// 68-Artifice (S) $1500// 5-Embrion (S) $150//
Generic Moons:
Icebound - (D) $0// Collateral - (D) $0// Hydro - (B-) $0 // Integrity - (B) $250// Humidity - (C) $250// Submersion- (B) $250// Corrosion - (A) $550// Vertigo - (A) $600//
Otherwordly Moons:
Halation - (D) $30// Espira - (C) $100// Mazon - (A) $400// Praetor - (S) $750// Rockwell - (C) $0// Calypso - (B) $120// Makron - (B) $0// Flicker - (A) $600// Baykal- (C) $0//
Wesleys Moons:
Infernis - (B+) $280// Acidir - (S) $580// Etern - (S+) $750// Asteroid 13 - (B) $0// Gratar - (A) $430// Polarus - (A) $650// Atlantica - (B) $130// Junic - (C) $30// Gloom - (B) $220// Desolation - (A+) $510// Fission C - (A) $600// Oldred - (S+) $720//
Tolian Moons:
Celestria (S-) $600 // Maritopia (C) $0// EchoReach (B) $200// PsychSanctum (B+) $340// Harloth (P) $910// Nyx (B+) $0// Zenit (A) $470// Budapest (???) $800// Crystallum (B) $150// Argent (A) $510// Azure (A) $0// Spectralis (B+) $290// Echelon (B) $180// Nimbus (?) $360// CaltPrime (SS)// Sanguine (A) $520// Orion(??) $750// Celest(??) $350// Aquatis(?) $0// Egypt (B) $60//
Oneshot Moons:
The Barrens - (D) $0// Glen - (B) $0// Refuge - (S+) $700//
True Endgame Moons: (Wesleys moons) Cosmoscos - $2300// Ooblterra - (S+++) $1700 (Its own Expansion)// Ultimatum - (S++) $1850// Devestation - (S+) $1850// Lithium - (S++) $1000//
Terminal Commands: (You start off with 500 credits)
"Lategame Store" (Tons of Upgrades for your ship/player)
"Ship" (For ship inventory), Aslong as loot is in the ships inventory you will not lose it EVER. Unless you're fired
"Hotbar" Gives you an extra hotbar slot with increasing price for every slot
Store Items:
Remote Radar/// Rocket Launcher/// Pinger (Pings current Location)/// Utility Belt/// Hacking Tool (Unlocks Gates, disables turrets and mines up close)/// Flare Gun (also pings)/// Shells (Shotgun Ammo)///
LIST OF ALL NEW ENEMIES:
(Surfaced) Bruce The Flying Shark, Mantis Shrimps, Sea Mines, Big Bertha, Urchins, Bell Crab, HorseShoot Crab, ClownHorn Fish, Super scary mode,
Nightmare Foxy: Notice him before he notices you.
Nightmare Freddy: (disabled by default, Do not use if playing SOLO) Whoever is on ship duty should really watch out for the fredlings.
(Locker mod) Locker : In darkness it lurks, seeks light and sense and only responds with hunger.
Other:
-Some new enemies arent listed as they are Map specific such as 7 new enemy types in Ooblterra.
-Credits Rollover so sell away for longer runs
-There is passive health regen, inside the ship is more noticeable.
-Giants can now only SENSE movement not see you
-Inverse teleporter no longer drops your items
-Teleporter now only keeps HELD item in hand
-The Knife has a lot more usefulness than just stabby stab
-If something goes wrong just quit and rejoin.
TO DO:
-Will be making a Discord specifically for this modpack soon
I DO NOT OWN ANY OF THE MODS AND HIGHLY SUGGEST SUPPORTING THE MOD CREATORS IF POSSIBLE! Have fun :D