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Decompiled source of RichEnergy v1.0.0
RichEnergy.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using LethalLib.Modules; using Microsoft.CodeAnalysis; using RichEnergy.Configuration; using RichEnergy.NetcodePatcher; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("RichEnergy")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Rich Energy Drink Item for Lethal Company.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RichEnergy")] [assembly: AssemblyTitle("RichEnergy")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class RichEnergyItem : GrabbableObject { private const string LOGPrefix = "RichEnergy"; private AudioSource audioSource; public float drinkTimer; public float runTimer; private void OnEnable() { } private void OnDisable() { } public override void OnDestroy() { ((NetworkBehaviour)this).OnDestroy(); } public override void Start() { drinkTimer = 2f; runTimer = 0f; ((GrabbableObject)this).Start(); } public override void LateUpdate() { if ((base.isHeld || base.isPocketed) && base.isBeingUsed) { drinkTimer -= Time.deltaTime; if (drinkTimer < 41f) { base.playerHeldBy.movementSpeed = 20f; } if (drinkTimer < 0f) { base.playerHeldBy.movementSpeed = 7f; ((Component)this).gameObject.GetComponent<AudioSource>().PlayOneShot(base.itemProperties.grabSFX, 1f); ((GrabbableObject)this).DestroyObjectInHand(base.playerHeldBy); } } ((GrabbableObject)this).LateUpdate(); } public override void ItemActivate(bool used, bool buttonDown = true) { ((GrabbableObject)this).ItemActivate(used, buttonDown); base.isBeingUsed = true; ((Component)this).gameObject.GetComponent<AudioSource>().PlayOneShot(base.itemProperties.throwSFX, 1f); drinkTimer = 43f; } public override void DiscardItem() { ((GrabbableObject)this).DiscardItem(); } public override void EquipItem() { ((GrabbableObject)this).EquipItem(); } public override void PocketItem() { ((GrabbableObject)this).PocketItem(); } protected override void __initializeVariables() { ((GrabbableObject)this).__initializeVariables(); } protected internal override string __getTypeName() { return "RichEnergyItem"; } } namespace RichEnergy { [BepInPlugin("hamunii.RichEnergy", "RichEnergy", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public const string ModGUID = "hamunii.RichEnergy"; internal static ManualLogSource Logger; public static AssetBundle ModAssets; internal static PluginConfig BoundConfig { get; private set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; BoundConfig = new PluginConfig((BaseUnityPlugin)(object)this); InitializeNetworkBehaviours(); string path = "richassets"; ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path)); if ((Object)(object)ModAssets == (Object)null) { Logger.LogError((object)"Failed to load custom assets."); return; } int num = 30; Item val = ModAssets.LoadAsset<Item>("RichEnergy"); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterScrap(val, num, (LevelTypes)(-1)); Logger.LogInfo((object)"Plugin RichEnergy is loaded!"); } private static void InitializeNetworkBehaviours() { Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } } public static class PluginInfo { public const string PLUGIN_GUID = "RichEnergy"; public const string PLUGIN_NAME = "RichEnergy"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace RichEnergy.Configuration { public class PluginConfig { public ConfigEntry<int> SpawnWeight; public PluginConfig(BaseUnityPlugin plugin) { SpawnWeight = plugin.Config.Bind<int>("RichEnergy", "Spawn weight", 1000, "The spawn chance weight for RichEnergy, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common."); ClearUnusedEntries(plugin); } private void ClearUnusedEntries(BaseUnityPlugin plugin) { PropertyInfo property = ((object)plugin.Config).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic); Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(plugin.Config, null); dictionary.Clear(); plugin.Config.Save(); } } } namespace RichEnergy.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }