Date uploaded | 2 months ago |
Version | 0.0.7 |
Download link | ChubbzCrew-SourceSauce-0.0.7.zip |
Downloads | 713 |
Dependency string | ChubbzCrew-SourceSauce-0.0.7 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.1README
SourceSauce (V0.0.7)
Welcome to an alpha release of SourceSauce, a mod for Lethal Company. Please note that this is a VERY unfinished build.
Known Issues
- Scout Weapons: Bats don't currently include their secondary effects (e.g., double jump for the Atomizer or stun ball for the Sandman).
- Engineer Tools: Unable to build with the PDA or Toolbox, and the Wrenches also have no special effect.
- Demoman Weapon: Stickybomb Launcher has no Stickies.
- Spy Weapon: I wouldn't reccomend trying to use the Sapper.
Custom Viewmodels
This mod includes custom viewmodels that took a while to get working. However, please be aware that quitting and rejoining the game will break them.
Planned Features and Items (might change)
The following features and items are planned for future updates:
-
The Sandman
- Attacks constantly while holding down the use button.
- Attacks every 0.5 seconds.
- Scanning will toss the ball.
- The ball stuns targets as if they were flash banged.
-
The PDA (Combined Construction and Destruction)
- Allows the player to build Sentries, Dispensers, and Teleporters.
- Loot Bugs can place mini sentries at their den if they bring back a PDA.
-
The Electro-Sapper
- Saps Turrets, Landmines, and Old Birds.
- Sapped Turrets/Landmines behave as if disabled by the ship for 1 in-game hour (affected by MikesTweaks time scale).
- Loot Bugs can place sappers on player-built structures they walk past if they have the item.
-
The Atomizer
- Instead of a 3rd jump, grants a double jump like Scout's. (Since there's no double jump to add on to)
- Attacks constantly while holding down the use button, attacking every 0.5 seconds.
- Each Atomizer tracks its own double jump, so multiple Atomizers can chain jumps when swapping.
-
The Stickybomb Launcher
- Fires constantly while holding down the use button, every 0.8 seconds.
- 8 ammo capacity.
- Detonating a Sticky causes a landmine explosion, good luck sticky-jumping.
-
The Sandvich
- When used, the player stands still for several seconds to heal up to 50 HP.
-
The Wrench
- Attacks constantly while holding down the use button, attacking every 0.8 seconds.
- Can heal and upgrade friendly PDA builds.
-
Jarate / Mad Milk
- Coats enemies with icky stuff.
- One-time use, removes itself from inventory after being thrown.
-
Knife (Spy)
- Attacks constantly while holding down the use button, attacking every 0.8 seconds.
- Deals 10 damage on a swipe and 100 damage on a backstab.
-
Frying Pan (Joke Weapon)
- Attacks constantly while holding down the use button, attacking every 0.8 seconds.
- Deals 30 damage.
-
Golden Frying Pan (Joke Weapon, but shiny)
- Attacks constantly while holding down the use button, attacking every 0.8 seconds.
- Deals 30 damage.
- Extremely rare and worth a lot.
- But also quite heavy.
-
Toolbox (Sentry, Dispenser, Teleporters)
- Holds data about the build it represents (e.g., level, ammo, health).
- Two-handed item.
- Using the item places down the building.
-
Bucket
- Dear God...
- No...
Version History
- V0.0.7: Welcome to alpha, SourceSauce. Added unfinished Sapper.
- V0.0.1 - V0.0.6: Initial setup and configuration for Thunderstore.