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Decompiled source of Visorless v1.0.0
CustomPassLess.dll
Decompiled 2 years agousing System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using UnityEngine; using UnityEngine.Rendering.HighDefinition; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("0.0.0.0")] namespace CustomPassLess; [BepInPlugin("ChubbzCrew.CustomPassLess", "No Custom Pass", "1.0.0")] [BepInProcess("Lethal Company.exe")] public class Remover : BaseUnityPlugin { private bool wantedToDestroy = false; private bool jobDone = false; private bool alreadyWarnned = false; private void Awake() { Object.DontDestroyOnLoad((Object)(object)this); ((MonoBehaviour)this).StartCoroutine(DelayedInitialization()); } private void OnDestroy() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) if (!wantedToDestroy) { new GameObject("ThisIsForCustomPassLessGoAheadAndDelete(OrRatherTry)").AddComponent<Remover>(); ((Component)IngamePlayerSettings.Instance).gameObject.AddComponent<Remover>(); Debug.Log((object)"I'm a persistant bastard"); } } private void Update() { if ((Object)(object)((Component)this).gameObject == (Object)(object)((Component)IngamePlayerSettings.Instance).gameObject) { DisablePostProcesses(); } else if (Object.op_Implicit((Object)(object)((Component)IngamePlayerSettings.Instance).gameObject.AddComponent<Remover>())) { wantedToDestroy = true; Object.Destroy((Object)(object)this); } } private IEnumerator DelayedInitialization() { if ((Object)(object)((Component)this).gameObject != (Object)(object)((Component)IngamePlayerSettings.Instance).gameObject) { ((Component)IngamePlayerSettings.Instance).gameObject.AddComponent<Remover>(); Object.Destroy((Object)(object)((Component)this).gameObject); } else { DisablePostProcesses(); } yield return null; } public void DisablePostProcesses() { Debug.Log((object)"aeaa"); if (jobDone) { return; } CustomPassVolume val = Object.FindObjectOfType<CustomPassVolume>(); if ((Object)(object)val != (Object)null) { Debug.Log((object)"outline volume located"); ((Behaviour)val).enabled = false; Debug.Log((object)"outline volume removed"); Object.Destroy((Object)(object)((Component)((Component)val).transform.parent.GetChild(2)).GetComponentInChildren<MeshRenderer>()); Debug.Log((object)"visor renderer destroyed"); Object.Destroy((Object)(object)((Component)((Component)val).transform.parent.GetChild(2)).GetComponentInChildren<MeshFilter>()); Debug.Log((object)"visor filter destroyed"); jobDone = true; } else { if (!alreadyWarnned) { Debug.Log((object)"unable to find outline volume"); } alreadyWarnned = true; } } }