Decompiled source of KasumiToyamaModpack v1.0.2

Kasumi Toyama.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Kasumi Toyama")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Kasumi Toyama")]
[assembly: AssemblyTitle("Kasumi Toyama")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRKASUMIONSTAGE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kasumi (Onstage)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKASUMIPOPPINMIRACLE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kasumi (Poppin'☆Miracle)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKASUMIBONDSANDGIFTS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kasumi (Bonds and Gifts)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKASUMIHEADDENTISTTOYAMA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kasumi (Head Dentist Toyama)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKASUMIHEARTPOUNDINGSESSION : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kasumi (Heart-Pounding Session♪)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKASUMILOOKUPATTHESTARRYSKY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kasumi (Look Up at the Starry Sky)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKASUMIMARCH2023MISSIONPASS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kasumi (March 2023 Mission Pass)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKASUMINOWWORKINGPARTTIME : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kasumi (Now Working Part-Time!)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKASUMISPECIALBIRTHDAY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kasumi (Special Birthday!)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKASUMITHECOMMITTEESJOB : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kasumi (The Committee's Job)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKASUMITHESPARKLINGFEELINGTHERAINBROUGHTME : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kasumi (The Sparkling Feeling The Rain Brought Me)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKASUMITREASUREFINDER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kasumi (Treasure Finder)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.ClayEnt.KasumiToyamaModpack", "KasumiToyamaModpack", "1.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (Onstage)", typeof(MRKASUMIONSTAGE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (PoppinMiracle)", typeof(MRKASUMIPOPPINMIRACLE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (Bonds and Gifts)", typeof(MRKASUMIBONDSANDGIFTS));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (Head Dentist Toyama)", typeof(MRKASUMIHEADDENTISTTOYAMA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (Heart-Pounding Session)", typeof(MRKASUMIHEARTPOUNDINGSESSION));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (Look Up at the Starry Sky)", typeof(MRKASUMILOOKUPATTHESTARRYSKY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (March 2023 Mission Pass)", typeof(MRKASUMIMARCH2023MISSIONPASS));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (Now Working Part-Time!)", typeof(MRKASUMINOWWORKINGPARTTIME));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (Special Birthday!)", typeof(MRKASUMISPECIALBIRTHDAY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (The Committee's Job)", typeof(MRKASUMITHECOMMITTEESJOB));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (The Sparkling Feeling The Rain Brought Me)", typeof(MRKASUMITHESPARKLINGFEELINGTHERAINBROUGHTME));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (Treasure Finder)", typeof(MRKASUMITREASUREFINDER));
			Harmony val = new Harmony("com.ClayEnt.KasumiToyamaModpack");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.ClayEnt.KasumiToyamaModpack is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "KasumiToyamaModpack";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}