Lethal Company Hero Mode Challenge (v73)
An overhaul of the vanilla game loop designed for players that want a fair challenge while also not deviating from the core identity of Lethal Company. This pack is designed for groups of 4-6 players, but no more than 8.
The completion goal of this modpack is to clear Quota 15.
Are you up for the challenge?
Can you go further?
Before diving in...
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It is HIGHLY recommended that you ignore any individual mod updates within this pack as it may cause things to break. Please wait until the modpack itself gets updated, and only update the LC_Hero_Mode mod itself.
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When updating the pack, always check the CHANGELOG tab to see if any mods were removed. If so, these mods and their respective config files must be manually deleted as updates do not remove them automatically. A list of related .cfg files will be provided in the CHANGELOG under the respective update version to assist with manual cleanup. (Deleting and reinstalling a fresh copy of the pack circumvents having to do this).
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Know that every mod in this pack has been carefully configured to preserve game balance. Mods such as reserved slots are included, but they have been given an in-game cost via terminal purchase. Other mods like Better Stamina are also here, but qualify as a "Difficulty Modifier." Anything in the Difficulty Modifier category may be freely toggled off if you would like to further increase the challenge. (See Difficulty Modifier section)
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Please be sure to read the Known Issues section at the bottom as it provides workarounds for each of the known issues.
The Key Changes/Features
What you need to know.
- All moons have been reduced to 0 credits.
- All moons except for Experimentation are hidden and locked in the terminal.
- Upon clearing a quota, two random moons will be unlocked and become permanently available in the terminal. The moons you unlock are also displayed in the text chat upon unlocking.
- The deadline now scales with the quota. You will begin with 1-day deadlines. The deadline will rise to 2-days when your quota reaches the mid 800's, and 3-days when it approaches 2,300.
- After you visit a moon, its scrap is set to 0% meaning an immediate revisit will yield zero scrap. This removes the ability to spam high value moons while also encouraging the exploration of all moons. Moons will regenerate their scrap by 5% per day completed (company days not counted). You may view a moon's regeneration status by typing the word
tracker in the terminal.
- Visiting moons with weather conditions will cause more scrap to spawn at higher values. Harsher weather conditions yield greater bonuses. You may view the weather bonus values on the ship's main monitor when orbiting the desired moon.
Difficulty Modifiers
These may be toggled on/off at your discretion to make your run more, or less challenging.
Better Stamina (Enabled by Default)
- Gives the players roughly 30% more stamina, increases regeneration, and decreases slowdown & stamina consumption when encumbered.
Buyable Shotguns and Shotgun Shells (Enabled by Default)
- Adds shotguns and shells to the store for purchase. These are meant to be late game unlocks & a compensation for the potential to never see Nutcrackers. Shotguns are priced at 3,000 credits and shells are 50 per.
Reserved Utility Slot (Enabled by Default)
- Adds a free dedicated slot for utility items similar to the vanilla feature added in v80+.
- The slot has been configured to allow most utility items as well as keys.
- Walkies in the utility slot will not respond to the hotkey shortcuts that are exclusive to the dedicated reserve slot; the item must be pulled out to be used.
- Flashlights in the utility slot will still respond to the hokey
F to toggle them on/off.
Reserved Flashlight & Walkie Slots (Enabled by Default)
- Adds dedicated item slots for Flashlights and Walkies that can be purchased from the terminal.
- Buying a slot will give it to the entire group.
- Flashlight slot costs 700 credits, Walkie Slot costs 350 credits.
- The reserved walkie slot allows you to interact with the item without needing to pull them out.
- Press F to toggle the flashlights and X for walkies by default.
- Flashlights and Walkies will prioritize being placed in these slots if unlocked instead of the utility slot.
Remove Interior Fog (Enabled by Default)
- Removes the rare Halloween event fog that can sometimes appear within the facility.
All other Changes
Quality of Life Improvements
- Lobby Control: Enables the ability for players to join mid game while the ship is in orbit as well as other lobby options.
- More Company: Raises the player cap from 4 to 8.
- Better Paycheck: Reworks the paycheck window to list items sold in a more organized way for better readability.
- Good Item Scan: When scanning a larger pile of scrap, it will scan all items and report the actual total.
- Hold Scan Button: Players can now hold their scan button to continuously scan.
- GeneralImprovements: Makes several QoL changes with minor bugfixes.
- RemoveAds: Prevents the in-game ads from playing.
Immersion
- Lethal Resonance: Reworks the game's soundscape with hundreds of new active & ambient sfx.
- Hero Mode Meltdown Music: Plays music under varying circumstances.
- Dimming Flashlights: Flashlights now get dimmer as their battery drains.
- Immersive Visor: Visor overlay displays blood splatter when taking damage, cracks based on player health, and has water effects in weather. (DEPRECATED BUT STILL WORKING)
Fun (Can be disabled at your leisure)
- YPlayBoombox: Players can play youtube links on the boombox along with other features.
- Freebird Totem Remix: Replaces the Jester's windup song and scream with Freebird.
- Too Many Emotes: Adds more emotes to the game that can be accessed by pressing the tilde key; more can be purchased from the terminal.
- Better Spray Paint: Paint is now infinite and you can control brush size & color freely. You can also erase paint.
Bug Fixes
- Path Finding Lag Fix: Corrects frame rate stuttering caused by AI pathfinding.
- Lethal Weight Fix: Corrects a bug where the player could weigh 700 lbs with an empty inventory.
- Apparatus Fix: Silences the apparatus when on the ship.
- Jetpack Fixes: Prevents randomly exploding due to faulty collision when flying fast. To prevent potential out of bounds cheesing, you will explode if you go too high.
- ButteryFixes: Fixes various audio, visual, and gameplay bugs.
- LethalFixes: Fixes minor bugs and logging issues.
- TestAccountFixes: Fixes some gameplay bugs/exploits.
- LethalPerformance: Smooths out framerate by optimizing certain game functions.
- AsyncLoggers: Moves logging to another thread to improve performance.
- MattyFixes: Fixes some vanilla related bugs.
Tips & Tricks
If you're struggling
Don't oversell too much.
- Since your early quotas are only 1-day deadlines, you will not be able to build up as much of a scrap stash as you normally would and it is highly recommended that you only sell to quota. Max selling on Quota 1 may be worth it due to the overtime bonus if you're aiming for an early item purchase, but don't oversell too much going forward. Save as much as you can on the ship in order to meet the higher quotas.
Combo the Belt Bag with the Jetpack.
- It sucks having to fly back to an entrance only to walk two-handed items back while also being weighed down by the jetpack. Bring the belt bag with you so that after you land, you can bag the jetpack and reduce your weight for the walk back.
Always get the Apparatus.
- With the Apparatus now being worth 350 or more, it’s a huge value item that can really make or break your runs. Make sure you don't pull it too early since it'll trigger a meltdown. Pulling the apparatus is best saved as the last thing you do before leaving a moon.
Don't sell the alternate scrap weapon if you don't have to.
- Items like the Fireaxe, Baseball Bat, Circular Saw, etc. can make very quick work of enemies and should be kept around to make difficult encounters easier. These items are rare which makes them something you don’t want to lose.
Aim for moons with weather conditions, especially in the late game.
- While weather can be a hindrance, the bonuses they give can make it more than worth your while, especially in the late game when you’re better equipped. A clear Experimentation spawning 10 pieces of loot worth 650 scrap becomes 12 items worth a total of 1,170 when eclipsed. Higher tiered moons become extraordinarily valuable under severe weather.
Have a Ship Person
- Not necessary at the start of the day unless the moon has harsh weather. If the weather is clear, it’s recommended that someone start transferring loot back to the ship around 12pm-1pm, and after the transferring is complete, that person should remain at the ship to ensure that no loot is lost should the rest of the crew die. Another crewmate should take over transferring once the ship person is done with the initial transfer.
Known Issues
General
- Issue: When the host closes the lobby, connected clients will not be properly disconnected. Instead of being returned to the title screen, the player will remain in the "active," session, but unable to interact with anything.
- Workaround: Disconnect manually by opening the menu and selelcting quit to return to the main menu.
Progressive Deadline
- Issue: If the group fails to meet quota and is ejected/fired, they are reloaded back on the ship to start a new run. If you continue playing after this "soft restart," the deadline will not be correct nor will the days progress properly resulting in a softlock.
- Workaround: Should you get fired and get a game over, close the lobby after it reloads and delete the save. Create a new save file for every new attempt. This will ensure that the deadline starts where it should and things will progress properly.
Diminishing Returns
- Issue: The reduced scrap anomaly list that can normally be viewed by typing
tracker in the terminal does not function for connected clients. Typing in the command as a connected client will return a blank list.
- Workaround: The lobby host is still able to view the list, so have them keep track of which moons have diminished scrap.
GeneralImprovements (Monitors)
- Issue: When resuming a save, the monitors that track the day count and current quota will reset back to 1; this is just a visual bug.
- Workaround: Simply complete your next day and the numbers will correctly update at the next auto-save.
Disclaimer
If you have any issues or suggestions to report, you can let me know via the Hero Mode Thread found within the modding discord.
If you add extra mods to my pack, I will not be able to offer support until you remove them, and confirm the issue(s) still exist without your additions.