Lethal Company
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Date Uploaded
2 years ago
Downloads
234
Size
23KB

Required mods (20)

This package requires the following packages to work.
A mod to allow players to join after the game starts.
Version:1.0.18
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Audio and MIDI library for .NET
Version:2.2.2
Fixes several problems with mask items and masked enemies.
Version:1.2.2
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:0.16.2
Adds 11 scrap, 6 store items, 1 enemy, 4 decor, 1 map hazard, and 1 game mechanic.
Version:0.10.7
Adds over 250 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!
Version:2.3.1
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Version:1.0.4
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Version:1.0.3
Adds the Rolling Giant as a new enemy type. Sounds are included.
Version:2.6.0
A stable lobby player count expansion mod. With cosmetics!
Version:1.11.0
Portable C# implementation of the Opus audio compression codec
Version:2.3.0
Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.
Version:1.18.2
Core dependencies for Mirage.
Version:1.0.3
An easy-to-use library for encoding and decoding 16-bit audio using the Opus Audio Codec.
Version:1.0.30
For monitoring first person cameras on player's helmets. For best "Camera Man" experience.
Version:2.1.5
Company Issued Protogen Made by ScottyFoxArt! WIP
Version:1.0.0
Changes the chitter SFX of the Hoarding Bug to the yippee-tbh sound
Version:1.2.4
A centralized place for configuring mods from in-game
Version:1.4.1
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