Decompiled source of LumiCompany v1.0.0

bin/Debug/netstandard2.1/LumiCompany.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LumiCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("plugin for lethal :D ")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LumiCompany")]
[assembly: AssemblyTitle("LumiCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LumiCompany
{
	[BepInPlugin("LumiCompany", "LumiCompany", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private static BaseUnityPlugin instance;

		private void Awake()
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Expected O, but got Unknown
			if ((Object)(object)instance == (Object)null)
			{
				instance = (BaseUnityPlugin)(object)this;
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LumiCompany is loaded!");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"OH NONNONNONOONOO ahah");
			Harmony val = new Harmony("LumiCompany");
			val.PatchAll(typeof(BaseUnityPlugin));
			val.PatchAll(typeof(PlayerControllerBPatch));
			GameObject val2 = GameObject.Find("Canvas");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Canvas found");
			((BaseUnityPlugin)this).Logger.LogInfo((object)val2);
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void infinitSprintPatch(ref float ___sprintMeter)
		{
			___sprintMeter = 1f;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LumiCompany";

		public const string PLUGIN_NAME = "LumiCompany";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}