using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LumiCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("plugin for lethal :D ")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LumiCompany")]
[assembly: AssemblyTitle("LumiCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LumiCompany
{
[BepInPlugin("LumiCompany", "LumiCompany", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private static BaseUnityPlugin instance;
private void Awake()
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Expected O, but got Unknown
if ((Object)(object)instance == (Object)null)
{
instance = (BaseUnityPlugin)(object)this;
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LumiCompany is loaded!");
((BaseUnityPlugin)this).Logger.LogInfo((object)"OH NONNONNONOONOO ahah");
Harmony val = new Harmony("LumiCompany");
val.PatchAll(typeof(BaseUnityPlugin));
val.PatchAll(typeof(PlayerControllerBPatch));
GameObject val2 = GameObject.Find("Canvas");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Canvas found");
((BaseUnityPlugin)this).Logger.LogInfo((object)val2);
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void infinitSprintPatch(ref float ___sprintMeter)
{
___sprintMeter = 1f;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "LumiCompany";
public const string PLUGIN_NAME = "LumiCompany";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}