using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Coltrain.RotateBackwards")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Rotate ship objects backwards")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e5ecebc8c508e4b14a160eb31125c58c58991187")]
[assembly: AssemblyProduct("Rotate Backwards")]
[assembly: AssemblyTitle("Coltrain.RotateBackwards")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LCRotateBackwards
{
[BepInPlugin("Coltrain.RotateBackwards", "Rotate Backwards", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony _harmony = new Harmony("Coltrain.RotateBackwards");
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Coltrain.RotateBackwards is loaded!");
_harmony.PatchAll(Assembly.GetExecutingAssembly());
}
}
[HarmonyPatch]
internal class RotationPatch
{
private static MethodBase TargetMethod()
{
return AccessTools.Method(typeof(ShipBuildModeManager), "Update", (Type[])null, (Type[])null);
}
private static void Postfix(ref ShipBuildModeManager __instance)
{
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
if (!__instance.InBuildMode || !IngamePlayerSettings.Instance.playerInput.actions.FindAction("Sprint", false).IsPressed())
{
return;
}
if (!IngamePlayerSettings.Instance.playerInput.actions.FindAction("ReloadBatteries", false).IsPressed())
{
if (!StartOfRound.Instance.localPlayerUsingController)
{
return;
}
MovementActions movement = __instance.playerActions.Movement;
if (!((MovementActions)(ref movement)).InspectItem.IsPressed())
{
return;
}
}
Vector3 eulerAngles = __instance.ghostObject.eulerAngles;
__instance.ghostObject.eulerAngles = new Vector3(eulerAngles.x, eulerAngles.y - Time.deltaTime * 2f * 155f, eulerAngles.z);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "Coltrain.RotateBackwards";
public const string PLUGIN_NAME = "Rotate Backwards";
public const string PLUGIN_VERSION = "1.0.0";
}
}