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Decompiled source of RotateBackwards v1.0.0
Coltrain.RotateBackwards.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Coltrain.RotateBackwards")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Rotate ship objects backwards")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+e5ecebc8c508e4b14a160eb31125c58c58991187")] [assembly: AssemblyProduct("Rotate Backwards")] [assembly: AssemblyTitle("Coltrain.RotateBackwards")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LCRotateBackwards { [BepInPlugin("Coltrain.RotateBackwards", "Rotate Backwards", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("Coltrain.RotateBackwards"); private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Coltrain.RotateBackwards is loaded!"); _harmony.PatchAll(Assembly.GetExecutingAssembly()); } } [HarmonyPatch] internal class RotationPatch { private static MethodBase TargetMethod() { return AccessTools.Method(typeof(ShipBuildModeManager), "Update", (Type[])null, (Type[])null); } private static void Postfix(ref ShipBuildModeManager __instance) { //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) if (!__instance.InBuildMode || !IngamePlayerSettings.Instance.playerInput.actions.FindAction("Sprint", false).IsPressed()) { return; } if (!IngamePlayerSettings.Instance.playerInput.actions.FindAction("ReloadBatteries", false).IsPressed()) { if (!StartOfRound.Instance.localPlayerUsingController) { return; } MovementActions movement = __instance.playerActions.Movement; if (!((MovementActions)(ref movement)).InspectItem.IsPressed()) { return; } } Vector3 eulerAngles = __instance.ghostObject.eulerAngles; __instance.ghostObject.eulerAngles = new Vector3(eulerAngles.x, eulerAngles.y - Time.deltaTime * 2f * 155f, eulerAngles.z); } } public static class PluginInfo { public const string PLUGIN_GUID = "Coltrain.RotateBackwards"; public const string PLUGIN_NAME = "Rotate Backwards"; public const string PLUGIN_VERSION = "1.0.0"; } }