Decompiled source of Save Multiplayer Volume v1.0.0

plugins/SaveMultiplayerVolume/Confusified.SaveMultiplayerVolume.dll

Decompiled 9 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LC_MultiplayerVolumeFix.Config;
using LC_MultiplayerVolumeFix.Hooks;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Confusified.MultiplayerSaveVolume")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+0d01125ee6acf3ef03665238074a0a8a8d09f887")]
[assembly: AssemblyProduct("Save Multiplayer Volumes")]
[assembly: AssemblyTitle("Confusified.MultiplayerSaveVolume")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LC_MultiplayerVolumeFix
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Confusified.MultiplayerSaveVolume", "Save Multiplayer Volumes", "1.0.0")]
	public class LC_MultiplayerVolumeFix : BaseUnityPlugin
	{
		internal static ConfigFile steamid_cfg = new ConfigFile(Application.persistentDataPath + "/Confusified.MultiplayerSaveVolume", false);

		internal static ConfigFile cfg = new ConfigFile(Paths.ConfigPath + "/Confusified.MultiplayerSaveVolume.cfg", false);

		public static bool MoreCompanyDetected = false;

		public static LC_MultiplayerVolumeFix Instance { get; private set; } = null;


		internal static ManualLogSource Logger { get; private set; } = null;


		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Hook();
			Application.wantsToQuit += VolumeHandler.SaveAllPlayerVolumes;
			MoreCompanyDetected = Chainloader.PluginInfos.ContainsKey("me.swipez.melonloader.morecompany");
			Logger.LogInfo((object)"Save Multiplayer Volumes v1.0.0 has loaded!");
		}

		internal static void Hook()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			Logger.LogDebug((object)"Hooking...");
			Harmony val = new Harmony("Confusified.MultiplayerSaveVolume");
			try
			{
				val.PatchAll(Assembly.GetExecutingAssembly());
			}
			catch (Exception arg)
			{
				Logger.LogError((object)$"Error while patching: {arg}");
			}
			Logger.LogDebug((object)"Finished Hooking");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Confusified.MultiplayerSaveVolume";

		public const string PLUGIN_NAME = "Save Multiplayer Volumes";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace LC_MultiplayerVolumeFix.Hooks
{
	[HarmonyPatch(typeof(QuickMenuManager))]
	public static class VolumeFix
	{
		public static Dictionary<ulong, float> LocalEntries = new Dictionary<ulong, float>();

		[HarmonyPatch("AddUserToPlayerList")]
		[HarmonyPrefix]
		[HarmonyAfter(new string[] { "me.swipez.melonloader.morecompany" })]
		private static void PlayerJoined(QuickMenuManager __instance, ulong steamId, string playerName, int playerObjectId)
		{
			LC_MultiplayerVolumeFix.Logger.LogDebug((object)"Player joined");
			Slider volumeSlider;
			if (LC_MultiplayerVolumeFix.MoreCompanyDetected)
			{
				LC_MultiplayerVolumeFix.Logger.LogDebug((object)"Detected MoreCompany");
				Transform val = __instance.playerListPanel.transform.Find("Image");
				Transform child = val.GetChild(val.childCount - 1);
				child = child.GetChild(0);
				Transform child2 = child.GetChild(playerObjectId);
				volumeSlider = ((Component)child2.GetChild(child2.childCount - 1)).GetComponent<Slider>();
			}
			else
			{
				volumeSlider = __instance.playerListSlots[playerObjectId].volumeSlider;
			}
			float value = 0.5f;
			if (LocalEntries.ContainsKey(steamId))
			{
				LocalEntries.TryGetValue(steamId, out value);
				LC_MultiplayerVolumeFix.Logger.LogDebug((object)"Got volume from current session");
			}
			else
			{
				ConfigEntry<float> val2 = LC_MultiplayerVolumeFix.steamid_cfg.Bind<float>("steam_id", $"{steamId}", 0.5f, (ConfigDescription)null);
				VolumeHandler.ConfigEntries.Add(steamId, val2);
				value = val2.Value;
				LC_MultiplayerVolumeFix.Logger.LogDebug((object)"Got volume from cfg");
			}
			volumeSlider.normalizedValue = value;
			((UnityEvent<float>)(object)volumeSlider.onValueChanged).AddListener((UnityAction<float>)delegate(float newValue)
			{
				UpdateVolumeValue(newValue, volumeSlider, steamId);
			});
		}

		private static void UpdateVolumeValue(float newValue, Slider volumeSlider, ulong steamId)
		{
			float num = (newValue - volumeSlider.minValue) / (volumeSlider.maxValue - volumeSlider.minValue);
			if (num <= 0f)
			{
				num = -70f;
			}
			if (LocalEntries.ContainsKey(steamId))
			{
				LocalEntries.Remove(steamId);
			}
			LocalEntries.Add(steamId, num);
			LC_MultiplayerVolumeFix.Logger.LogDebug((object)$"updated: {num}");
		}
	}
}
namespace LC_MultiplayerVolumeFix.Config
{
	public static class VolumeHandler
	{
		public const float DEFAULT_PLAYER_VOLUME = 0.5f;

		public static Dictionary<ulong, ConfigEntry<float>> ConfigEntries = new Dictionary<ulong, ConfigEntry<float>>();

		public static bool SaveAllPlayerVolumes()
		{
			foreach (ulong key in VolumeFix.LocalEntries.Keys)
			{
				if (VolumeFix.LocalEntries.TryGetValue(key, out var value))
				{
					ConfigEntry<float> value2;
					if (ConfigEntries.ContainsKey(key))
					{
						ConfigEntries.TryGetValue(key, out value2);
					}
					else
					{
						value2 = LC_MultiplayerVolumeFix.steamid_cfg.Bind<float>("steam_id", $"{key}", 0.5f, (ConfigDescription)null);
					}
					value2.Value = value;
				}
			}
			if (VolumeFix.LocalEntries.Keys.Count > 0)
			{
				LC_MultiplayerVolumeFix.Logger.LogDebug((object)"Saved player volumes.");
			}
			return true;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}