Decompiled source of v40FallDamage Standalone v1.0.1

v40FallDamageStandalone/v40FallDamageStandalone.dll

Decompiled 10 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("OldFallDamageMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OldFallDamageMod")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("30667208-0a0f-493a-b3df-17c33f658d78")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace OldFallDamageMod
{
	[BepInPlugin("Confusified.v40FallDamageStandalone", "v40 Fall Damage (Standalone version)", "1.0.1")]
	public class FallDamagePatchBase : BaseUnityPlugin
	{
		private const string modGUID = "Confusified.v40FallDamageStandalone";

		private const string modName = "v40 Fall Damage (Standalone version)";

		private const string modVersion = "1.0.1";

		private readonly Harmony _harmony = new Harmony("Confusified.v40FallDamageStandalone");

		public ConfigFile Configuration = new ConfigFile(Utility.CombinePaths(new string[2]
		{
			Paths.ConfigPath + "\\Confusified\\",
			"Confusified.v40FallDamageStandalone".Substring(12) + ".cfg"
		}), false);

		public static ConfigEntry<bool> ModEnabled;

		private void Awake()
		{
			SetModConfig();
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"v40 Fall Damage (Standalone version) 1.0.1 has loaded");
		}

		private void SetModConfig()
		{
			ModEnabled = Configuration.Bind<bool>("Mod Settings", "Enabled", true, "Toggle the mod");
		}
	}
}
namespace OldFallDamageMod.Patch
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PatchFallDamage
	{
		[HarmonyPatch("PlayerHitGroundEffects")]
		[HarmonyPrefix]
		private static void PatchedFallDamage(PlayerControllerB __instance)
		{
			//IL_0180: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			__instance.GetCurrentMaterialStandingOn();
			if (__instance.fallValue < -9f)
			{
				if (__instance.fallValue < -16f)
				{
					__instance.movementAudio.PlayOneShot(StartOfRound.Instance.playerHitGroundHard, 1f);
					WalkieTalkie.TransmitOneShotAudio(__instance.movementAudio, StartOfRound.Instance.playerHitGroundHard, 1f);
				}
				else if (__instance.fallValue < -2f)
				{
					__instance.movementAudio.PlayOneShot(StartOfRound.Instance.playerHitGroundSoft, 1f);
				}
				__instance.LandFromJumpServerRpc(__instance.fallValue < -16f);
			}
			if (__instance.fallValueUncapped < -30f && FallDamagePatchBase.ModEnabled.Value)
			{
				__instance.takingFallDamage = true;
			}
			if (__instance.takingFallDamage && !__instance.jetpackControls && !__instance.disablingJetpackControls && !__instance.isSpeedCheating)
			{
				if (__instance.fallValueUncapped < -50f)
				{
					__instance.DamagePlayer(100, true, true, (CauseOfDeath)2, 0, false, default(Vector3));
				}
				else
				{
					int num = 40;
					if (FallDamagePatchBase.ModEnabled.Value)
					{
						num = 20;
					}
					__instance.DamagePlayer(num, true, true, (CauseOfDeath)2, 0, false, default(Vector3));
				}
			}
			if (__instance.fallValue < -16f)
			{
				RoundManager.Instance.PlayAudibleNoise(((Component)__instance).transform.position, 7f, 0.5f, 0, false, 0);
			}
		}
	}
}