using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LCtestScrapy.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("LCtestScrapy")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("HP")]
[assembly: AssemblyProduct("LCtestScrapy")]
[assembly: AssemblyCopyright("Copyright © HP 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b18506bb-10cd-4095-bc65-b280c54d1a90")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LCtestScrapy
{
[BepInPlugin("ConstantCore.LCtestScrapy", "Testy Scrappy", "0.0.0.1")]
public class MainScript : BaseUnityPlugin
{
private const string modGUID = "ConstantCore.LCtestScrapy";
private const string modName = "Testy Scrappy";
private const string modVersion = "0.0.0.1";
private readonly Harmony harmony = new Harmony("ConstantCore.LCtestScrapy");
private static MainScript Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("ConstantCore.LCtestScrapy");
mls.LogInfo((object)"Mod has been booted...");
harmony.PatchAll(typeof(MainScript));
harmony.PatchAll(typeof(PlayerControllerSpeedBrr));
}
}
}
namespace LCtestScrapy.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerSpeedBrr
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void infiniteSpritePatch(ref float ___sprintMeter)
{
double num = new Random().NextDouble();
float num2 = 0f;
numberbrr((float)num);
___sprintMeter = num2;
}
private static async void numberbrr(float amount)
{
await Task.Delay(1000);
}
}
}